Archive details

Discord archive

Neon Genesis Phijkchu

Lifecycle
July 17, 2020 – Present
Snapshot
Through August 30, 2026
Preserved messages
June 19, 2020 – August 30, 2026
Members
712
Messages
1,098,506
Channels
43

Archive navigation

games

Jump to date
Pins
Polar_ games
Replying to taxes #tzfi
This is the big issue with UE5 in general. Epic makes extremely powerful tools, however their uses are niche, need to be used carefully, or require specific implementation, but no one... actually does it.
Yea the way you put it makes it seem like either devs or their leads tell them they must use all the newest UE5 tools and features.
taxes games
Devs often either make these manually or have an automated piece of software make them. At the end of the day these LoDs are manually set though.
taxes games
Nanite says screw manually making these or manually tweaking view distance for them, I'll give you automatically adjusting LoD that scales the actual triangles depending how close you are
taxes games
What Types of Meshes Should Nanite Be Used For? Nanite should generally be enabled wherever possible. Any Static Mesh that has it enabled will typically render faster, and take up less memory and disk space.
Phijkchu_Pikachu games
I am sure it is a good tool, but if you are using a wrench when you need a hammer because you can't be bothered to reach over to get it your game is going to turn out like shit
taxes games
Its incredibly computationally expensive as its a software side solution to something normally heavily done hardware side. It achieves something impossible with current methods TO BE FAIR
Polar_ games
projecting anger here, but when they do try changing it like 343 did with the Slipspace engine overhaul from Blam. They fuck it up, with rental pajeets, and it becomes shit
Spooky Phijkchu games
I think the parts of the bethesda engine everyone likes and associates with something being a "bethesda games" would be possible to recreate in another in-house engine, but the more we've talked about this, the more I've realized there really is a short list of things that their engine needs to be able to do that it can't currently
Spooky Phijkchu games
and Starfields definitely a bad game to look at in that regard, since the entire space part of the game is just so completely phone'd in on top of being difficult to make work in their engine

This archive is read-only — snapshot through August 30, 2026

Channels:
Density:

Jump to date

Local bookmark

Choose a color

This marker stays in this browser. Your choice becomes the default for the next bookmark.