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Monday, September 15, 2025
when people started 3-D scanning rocks back in the early 2010s, they realized pretty fast that their 10,000 LoD pointmaps were impractical, and gave up
it's funny to see everyone re-learn the same lessons with UE5
well, I say re-learn
but they keep doing them
Replying to taxes #tzfi This is the big issue with UE5 in general. Epic makes extremely powerful tools, however their uses are niche, need to be used carefully, or require specific implementation, but no one... actually does it.
Yea the way you put it makes it seem like either devs or their leads tell them they must use all the newest UE5 tools and features.
Epic sorta does
Max might have a different perspective, but Epic lends out their engine experts (on-top of the service packages you get per/seat you pay for)
and they are there to mostly push you into the entire EU5 pipeline
and it does feel/look modern and complex, which is partially why I think they stick
rather than actually being useful or even practical
I am sure it is a good tool, but if you are using a wrench when you need a hammer because you can't be bothered to reach over to get it your game is going to turn out like shit
Is nanite the thing they were showing when they did the big E3 unreal 5 press conference
because we kept making fun of how much they were talking about how amazing the trees are
every one of the UE5 tech demo showcase things has turned out to be a scam
their lighting was the worst offender
with the little mini-suns in that cave
this one
this is the Cryengine one I remember
of them scanning rocks
this photogrammetry has thankfully mostly died out
because it was such a meme
Replying to Spooky Phijkchu #spooky.131
lol the cave demo was the first thing i thought of when max brought up nanites, though i think the one i was thinking of was a shadows demo
The fact Epic has been trying to push (successfully) for UE5 to become the foundation for a lot of movie and youtube production
is still insane to me
