Archive details

Discord archive

Neon Genesis Phijkchu

Lifecycle
July 17, 2020 – Present
Snapshot
Through August 30, 2026
Preserved messages
June 19, 2020 – August 30, 2026
Members
712
Messages
1,098,506
Channels
43

Archive navigation

games

Jump to date
Pins
Polar_ games
I saw an article this morning where he claimed people crying about performance issues were all just trying to run on 4k with bad specs
taxes games
Replying to Polar_ #polar_
So are all these companies using nanite for higher poly and it shits itself
nanite is essentially a replacement for LoDs. Its a very cheap way to have extremely high resolution super detailed models
taxes games
Having say a massive terrain that's extremely highly detailed would get you 30fps. With nanite that might be 60fps. However inversely, if you just have a regular normal fucking game, it might run 600 fps then you nanite-ify everything and it's now 60fps.
taxes games
LoDs need to be semi manually made or at least set in a process, you may have 1-3 levels of detail before close enough is the full model. Nanite allows "infinite" LoD levels as it progressively changes the scale
taxes games
THE ISSUE is when you do it for EVERYTHING. Every massive poly object, every bucket, everything being nanite is RETARDED, because it requires you to compute all these levels of detailc
taxes games
Its cheap in fortnite because it's a rather low poly game at the end of the day and very "static". They also only use it on terrain and large meshes.
taxes games
This is the big issue with UE5 in general. Epic makes extremely powerful tools, however their uses are niche, need to be used carefully, or require specific implementation, but no one... actually does it.
Polar_ games
Replying to taxes #tzfi
This is the big issue with UE5 in general. Epic makes extremely powerful tools, however their uses are niche, need to be used carefully, or require specific implementation, but no one... actually does it.
Yea the way you put it makes it seem like either devs or their leads tell them they must use all the newest UE5 tools and features.
taxes games
Devs often either make these manually or have an automated piece of software make them. At the end of the day these LoDs are manually set though.
taxes games
Nanite says screw manually making these or manually tweaking view distance for them, I'll give you automatically adjusting LoD that scales the actual triangles depending how close you are
taxes games
What Types of Meshes Should Nanite Be Used For? Nanite should generally be enabled wherever possible. Any Static Mesh that has it enabled will typically render faster, and take up less memory and disk space.
Phijkchu_Pikachu games
I am sure it is a good tool, but if you are using a wrench when you need a hammer because you can't be bothered to reach over to get it your game is going to turn out like shit
taxes games
Its incredibly computationally expensive as its a software side solution to something normally heavily done hardware side. It achieves something impossible with current methods TO BE FAIR

This archive is read-only — snapshot through August 30, 2026

Channels:
Density:

Jump to date

Local bookmark

Choose a color

This marker stays in this browser. Your choice becomes the default for the next bookmark.