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Neon Genesis Phijkchu

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taxes games
or how it cant even code its enemies right to where mannimarco cant actually do any damage to any player ever- the crux of the mages guild questline
taxes games
or how oblivion used the excuse of the "empire banning levitationa nd teleportation magic" and building entire questlines over that facet
taxes games
if you want to go even more into mechanics- the useless of actually closing oblivion gates throughout the world, the brokenness of sigil stones
PirateMan64 games
Replying to taxes #tzfi
>Artstyle is better I too agree that changed/alt tinted trees to represent regions of temperate forests to marshes- or the drab gray that can barely even represent skyrim on its border truly show the dichotomy of the cultural melting pot that is Cyrrodil. Or maybe even the thousands of drab Ayleid dungeons that look no different from the thousands of other buildings- But yes lets just ignore the marshes between riften and windhelm, the grassy plains of whiterun- the running forests mountains and waterfalls of markarth interwoven with dwarven ruins Even bringing DLC into it oblivion has the shivering isles which were obviously made by people who worked on morrowind (lol), skyrim has the recontextualized bloodmoon island and the forgotten vale- the outside falmer ruins interwoven between valleys, a return to the morrowind fastravel system, etc. >Stats system You don't seem to understand how oblivions leveling system works. You gain stats by doing actions repetedly but those effect what attributes you get when you level up. Which makes it so that your options are to just ignore the system and play on the easiest difficulty and just "deal with it" lmao which is retarded for an RPG- or the other alternative is to game it, take off your armor in fights before your next level, only use your fists because you can't level up your combat skills anymore etc. Maybe if oblivion had a GOOD leveling system it'd be fine, but any game that requires you to forgo how you play to make it so you don't get a shitty level and end up with literal THOUSANDS of HP less, is a retarded shitty leveling system.
Main point on artstyle is oblivion is more colorful and lively whereas everything looks dirty and miserable in skyrim which stands
taxes games
your nostalgia tinted glasses may help you but from an objective standpoint there's too many issues to even make it bearable
PirateMan64 games
Replying to taxes #tzfi
>Factions Factions were ruined as of Oblivion, the faction rank mechanic was carried over to oblivion from morrowind. In morrowind you actually didn't get leader rank if you messed up too many quests on the end to the questline, and becoming leader took a long time and argubly changed very little. Oblivion actually started the trend of "LOL YOURE NOW LEADER" Fighters guild questline? Here new recruit, please run around and do these jobs that the average person wont do and deal with this rival faction and now you're leader! Mages guild? Sorry I must kill myself to make this grand soul gem EX+++ youre the leader now XD, oh and everyone else LOVES necromancy so youre like the only other option anyways :PPPP Thieves guild? Oh we're down on our luck so we're going to ostracize the other person that wanted to join + youre the only one we're assigning jobs to Dark Brotehrhood? Wow the all seeing eye of the night mother saw you murder someone no matter where you are in cyrodil, now you're on the track to becoming the leader :3 Skyrim does also do it poorly but it's argubly dickridy to even CONSIDER that; Companions you're not technically the "leader" and they make it clear they have none, you just join the echelon once you become a WW, though argubly the position of kodlak is that of a leader so w.e., but even then you have to do tons of quests and recover wuthrag Thieves Guild has you still doing TONS of side jobs, and you're not ackolowedged as leader until you do like 3 quests in each hold and their special quest, argubly between all of skyrim and oblivion the skyrim thieves guild has the most work to become leader Dark Brotherhood has the shilled listener shit same as Oblivion, but due to how darkbrotherhood works its whatever College of Winterhold is pretty shittily done all together Neither do it well and are just shadows of how Morrowind did it, it's non issue >I don't like the skyrim cities, it seems like everyone has a problem and they're way too one note. In Oblivion, some cities have problems, others hust don't and are just thriving normal cities which is way more realistic imo. Oblivion cities are quite literally empty and are usually disconnected from the regions or races Argubly you can say skyrim regions/main holds are one note but those introductions really show you the regions even if you do have to ride the bethesda train Solitude is full of prosperity and imperialism, not corrupt but beholden to the war and import Winterhold is a shadow of its former self with only the college propping it up Riften is a den of corruption and thievery even reaching far outside of the hold itself Markath is one of the most well done regions if anything with the forswarn still propogating themselves and the cyridia mine quest showing that off
The things you mention about the cities is my exact problem. In real life, cities don't have oke sentence descriptions that you can label them with, which is reflected in oblivion better
taxes games
Replying to taxes #tzfi
instead of finding a way to make magic feel balanced they just make it filler goofy ahh shitty skyrim magic
argubly I'd say the menus and not in dungeon features are actually better

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