Replying to taxes #tzfi >Artstyle is better I too agree that changed/alt tinted trees to represent regions of temperate forests to marshes- or the drab gray that can barely even represent skyrim on its border truly show the dichotomy of the cultural melting pot that is Cyrrodil. Or maybe even the thousands of drab Ayleid dungeons that look no different from the thousands of other buildings- But yes lets just ignore the marshes between riften and windhelm, the grassy plains of whiterun- the running forests mountains and waterfalls of markarth interwoven with dwarven ruins Even bringing DLC into it oblivion has the shivering isles which were obviously made by people who worked on morrowind (lol), skyrim has the recontextualized bloodmoon island and the forgotten vale- the outside falmer ruins interwoven between valleys, a return to the morrowind fastravel system, etc. >Stats system You don't seem to understand how oblivions leveling system works. You gain stats by doing actions repetedly but those effect what attributes you get when you level up. Which makes it so that your options are to just ignore the system and play on the easiest difficulty and just "deal with it" lmao which is retarded for an RPG- or the other alternative is to game it, take off your armor in fights before your next level, only use your fists because you can't level up your combat skills anymore etc. Maybe if oblivion had a GOOD leveling system it'd be fine, but any game that requires you to forgo how you play to make it so you don't get a shitty level and end up with literal THOUSANDS of HP less, is a retarded shitty leveling system.
oh and for artstyle of course lets not forget blackreach
