Replying to PirateMan64 #zytohn Artstyle is better, in skyrim everything is too dark imo and everything look slike dirt, oblivion is more colorful and lively I like the stats system more in oblivion never liked percentage based perk systems in rpgs The big quests like guilds are way better in oblivion. In skyrim you join the guild and after going on 1 excursion to a dank cave you are now leader lmao. In Oblivion you actually have to work for it gaining different ranks with fun symbols etc I don't like the skyrim cities, it seems like everyone has a problem and they're way too one note. In Oblivion, some cities have problems, others hust don't and are just thriving normal cities which is way more realistic imo. Overall skyrim feels like a much more empty experience, when you complete the civil war story line nobody not even elsif aknwoledges it which isn't the case in oblivion. In oblivion you get a better sense of a realistic world that isn't just tailored to the player. I also like the romanesque asthetic there way more than the viking style of skyrim and again the artstyle is just way better. Quests are not slightly better they are way better. I also like the core mechanics of oblivion like the stat system way more. Overall I cab't really think of anything i like better in skyrim, oblivion is just way better imo
>Artstyle is better
I too agree that changed/alt tinted trees to represent regions of temperate forests to marshes- or the drab gray that can barely even represent skyrim on its border truly show the dichotomy of the cultural melting pot that is Cyrrodil.
Or maybe even the thousands of drab Ayleid dungeons that look no different from the thousands of other buildings-
But yes lets just ignore the marshes between riften and windhelm, the grassy plains of whiterun- the running forests mountains and waterfalls of markarth interwoven with dwarven ruins
Even bringing DLC into it oblivion has the shivering isles which were obviously made by people who worked on morrowind (lol), skyrim has the recontextualized bloodmoon island and the forgotten vale- the outside falmer ruins interwoven between valleys, a return to the morrowind fastravel system, etc.
>Stats system
You don't seem to understand how oblivions leveling system works. You gain stats by doing actions repetedly but those effect what attributes you get when you level up. Which makes it so that your options are to just ignore the system and play on the easiest difficulty and just "deal with it" lmao which is retarded for an RPG- or the other alternative is to game it, take off your armor in fights before your next level, only use your fists because you can't level up your combat skills anymore etc.
Maybe if oblivion had a GOOD leveling system it'd be fine, but any game that requires you to forgo how you play to make it so you don't get a shitty level and end up with literal THOUSANDS of HP less, is a retarded shitty leveling system.
