games
Jump to date
Tuesday, September 16, 2025
Replying to Gent #gent_. Are you gonna be as adamant about this one as your DS3 head canon
Gent, it's literally one of the main act 3 quests, I'm not arguing this
when you eventually play it you'll see that the devs clearly did intend for it to be thematically what I said
which makes sense, because that fits in with their whole world anyway
there's also the lack of bosses
I don't understand why they feel so backloaded
and why they feel worse than HK
Replying to TinyBomby #tinybomby What did you say about the mushroom, Spooky?
the Mushroom storyline from the first game, is they they'll outlast the dying world, they always have, and again in Silksong that's their storyline again
it was a (weak) sequel hook in the 1st game
that's what I said as well when Gent sperged out about it the first time
but saying it's non-cannon is retarded
Replying to TinyBomby #tinybomby All I saw of the mushrooms was that they are watchers looking for the "end of the age" because they like to watch notable things happening. Not the literal ending of the world or anything like that, but just notable world events.
yeah, I think it's up to interpretation how much of the broader world is impacted beyond the confines of the playworld of the events in-game
Replying to Dialga #god_of_time complaints about currencies and some of the quests aside, I do disagree with what spooky said about the bosses
really? I felt like the end-game bosses were mostly far more interesting and better spaced out compared to the earlier areas. There were times in the early game where I was confused why they kept throwing arenas at me instead of a boss.
even though in both cases it's apocalyptic
Replying to TinyBomby #tinybomby really? I felt like the end-game bosses were mostly far more interesting and better spaced out compared to the earlier areas. There were times in the early game where I was confused why they kept throwing arenas at me instead of a boss. (edited)
this is a better way of saying what I said btw
no, the pacing in the first half was really out-of-whack
and the added drawback of very few bosses were mechanically/thematically interesting
I'm not trying to suck HK off too much, because it also had plenty of filler early bosses
but it had a way larger number of memorable fights, paced really well for the entire game, until the endgame where there were more repeats
agreed
almost all of the act 3 bosses are good (extra so if you do the filler kickstarter backer ones in act 2)
i have a more recent experience with Hollow knight, and i did directly compare HK to Silksong fairly well i think, and i did mean it when i said i enjoyed silksong more than HK. Maybe i value exploration more than you guys, but i also did like more fights and the movement in general was more fun.
I think HK exploration is hands down, objectively better than in Silksong
by a lot
other than the first starting zone
which I think Sinksong's is better
sorry, was looking up a list of bosses in order
maybe we are thinking about exploration differently
I enjoy the part of looping things back and connecting zones together
where you'll dip into and out of an area as you connect things together
I think level-design wise, HK also had less long 1-way treks that you have to double-back on once you collect the prize at the end
and I think Silksong's really bad with rewards at the end of most paths
which part
excluding deepnest, in HK I enjoyed how the areas of the map would connect together and you'd link back to areas you've found before and can actually explore, rather than wall humping as you clear out linear zones room-by-room
Replying to Dialga #god_of_time plenty of small side rooms and deadends in HK with nothing more than a relic for the relic guy or a geo vein or a charm, most of which you aren't really going to use
very few of them require you to annoyingly parkour into, and then reverse your steps to get out
and 1:1, those rewards were better in HK
because the # of roseries or geo you get in Sinksong is stupid
