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Neon Genesis Phijkchu

Lifecycle
July 17, 2020 – Present
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Through August 30, 2026
Preserved messages
June 19, 2020 – August 30, 2026
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712
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1,098,506
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43

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taxes games
i doubt you'd even able to budget it since that'd take time but it's not like making 10000 useless high res assets is taking any less time
Spooky Phijkchu games
There are just a lack of capable people wanting to get into AA or AAA gamedev, so salaries have gone to shit and to compensate you have these huge marching armies of slavedevs and support studios, everything is outsourced and that drives up cost and dev time, product is inferior overall, and it's often stuff no one wants

This archive is read-only — snapshot through August 30, 2026

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