You can ignore my TedTalk if you want but no one else gives a shit about this so.. I was watching Guude & Pyro's videos on the Mindcrack rebirth thing and to me, there's really no magic and it feels just like every other SMP just with people I know now. I was thinking I just don't give a shit about Minecraft anymore, but I was rewatching the old ultra hardcore episodes and I still really enjoy that slow style of Minecraft with everyone together. I don't believe it's nostalgia and those old episodes felt more like it was a fanfare and making fun of what you got, whereas now it's working with the mechanics of Minecraft. Like, Rob would add a bunch of stuff on top of Minecraft and story and lore, but now there's in-game shit so people don't need any creativity.
rawb
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Saturday, August 23, 2025
That's interesting, hadn't really thought about it
if pressed, I'd probably chalk some of it up to a lack of shared familiarity, all the fun groups/collabs of the past had this effect of everyone sorta being on the same page. Able to be dropped into any game/modpack, regardless of what it was
But yeah, I do think it's less interesting to rely on a game to make the fun for you, Rob used to say something similar and it's generally just good advice
Replying to Kribbles #kribbles1 You can ignore my TedTalk if you want but no one else gives a shit about this so.. I was watching Guude & Pyro's videos on the Mindcrack rebirth thing and to me, there's really no magic and it feels just like every other SMP just with people I know now. I was thinking I just don't give a shit about Minecraft anymore, but I was rewatching the old ultra hardcore episodes and I still really enjoy that slow style of Minecraft with everyone together. I don't believe it's nostalgia and those old episodes felt more like it was a fanfare and making fun of what you got, whereas now it's working with the mechanics of Minecraft. Like, Rob would add a bunch of stuff on top of Minecraft and story and lore, but now there's in-game shit so people don't need any creativity.
What you describe is the difference between using a game as a storytelling medium, and just doing a recorded playthrough
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Sunday, August 24, 2025
Rob started playing this game I had never heard of
we need to create a gamedev concentration camp
for everyone who puts pick-3 in their games
The way this clip is structered, it feels like Rob was payed to showcase this game, but that is not true I assume
this feels like an ad
also, somehow this game is $20 for the starter class ($60 for the full game) and has lootbox microtransactions
and yeah, weirdly not a paid ad
I understand now
This game was funded by Kripp, the Hearthstone Twitch streamer from 5-10 years ago
lol
I was looking at its metrics, and they made no sense
1st time studio, dropping a $60 poorly designed auto-battler
with no pre-launch fanfare or wishlists
and a ~1:2 ratio of reviews:sales
lol
but finding out it's a streamer's pet game, that makes sense now
still, fuck pick-3's
come up with literally any other idea
What game popularized it
That's a garbage question
it was a general question for the class
I think whatever game did, ruined gaming more than stardew did for causing 1 trillion stardew clones
I feel like FTL popularized the pick a path on this tree diagram (which is different)
Yeah, I agree with that (both that it popularized that and that it is different)
Slay the Spire was a big pick-3 game, but idk if it was following an established trend at that point or not
you know, I think we can give it to slay the spire
Pokemon red and blue
everything before it I can think of only used it for shops or at the start of a game
KappaRosss
it's not a bad mechanic in isolation, but when you turn every choice into a pick-3
you deserve to die
Mario RPG had it for level ups
That is the oldest I can think of where it is kind of the pick 3 we are talking about
TF2, each class type has 3 classes in it
oh also I was wrong
it's not $20
it's $45
and then $20 per character
but the lootboxes were changed to be F2P apparently
lol
+2 chars releasing per-year as well
"think of it like buying the devs a lunch once a year, and getting some awesome content for the game you love for free"
lmao
Minecraft MindCrack - S4E63 - Season 4 Finale
www.youtube.com
I mean, thats the reason it recommended it
you've seen my guude video and it associates people watching that who also watch guude going to watch this
Earliest modern example of the exact same usage was Nuclear Throne, which was early access in 2013; however most modern things are clearly based on Slay the Spire, so I'd say that is the popularizing force. I'd put FTL at the same tier as Rogue Legacy, where the core decisions to build up the run are kind of there but not frequent or pronounced enough.
Replying to Spooky Phijkchu #spooky.131 also, somehow this game is $20 for the starter class ($60 for the full game) and has lootbox microtransactions
Awe hell naw
Replying to Spooky Phijkchu #spooky.131 I feel like FTL popularized the pick a path on this tree diagram (which is different)
Unironically I think it comes from the devolution of rpg games from text to voiced interractions. Making its way into big shit like elder scrolls dialogue options then getting into the "Decisions Matter" genre of rpgs. So think Mass Effect, Tell Tale Games, Ect. I sorta blame Tell Tale more
