and Rob was posting near-daily on the Urealms forum, that's where the game discussion was taking place, not on Kickstarter (Rob SUCKS at doing blog posts for Kickstarter/Patreon/etc.)
rawb
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Tuesday, October 15, 2024
his argument was that he needed to continue doing video content to stay relevent on the internet and mantain his fanbase, so he put a lot of time into doing TwoPlayer, Pokemon, and DvZ
he didn't miss *that* many
until the end
after raidcall he never seemed to get back on the bandwaggon and do them
Replying to Spooky Phijkchu #spooky.131 his argument was that he needed to continue doing video content to stay relevent on the internet and mantain his fanbase, so he put a lot of time into doing TwoPlayer, Pokemon, and DvZ
Yeahhhhh I mean this makes sense especially after the money was gone and I dont think any of it was left after the first 2-3 years.
https://phijkchu.com/c/patreon.chats/video-playlists
I'm missing a couple of these that he didn't archive, but until he just gave up once URealms Live blew up, he only really missed 2 or 3 while doing them monthly for 2 years
Patreon Chats
phijkchu.com
Replying to Raina #rainavaloa Yeahhhhh I mean this makes sense especially after the money was gone and I dont think any of it was left after the first 2-3 years. (edited)
yup, I think he burned through that money incredibly quickly
I think Rob also just didn't know how to make progress on the game
he had a lot of really great ideas, that didn't exactly translate into making a complete game
Replying to Spooky Phijkchu #spooky.131 yup, I think he burned through that money incredibly quickly
Yeah the one project he didn't rely on free community contributions on 🤔
arpg/diablo style combat on a 2D plane is very limiting, and all of Rob's cool class ideas or mechanics kind of can't overcome that hurdle
other platformers go the, limited combat engagements route, where you're fighting only a couple things at a time
I mean, Maplestory is kind of what I'm thinking of in that regard, you're not dropping AoE totems and doing advanced kiting
Replying to Spooky Phijkchu #spooky.131 I mean, Maplestory is kind of what I'm thinking of in that regard, you're not dropping AoE totems and doing advanced kiting
Thats fair
and most 2D platformers now are just coppying Hollow Knight
and doing a soulslike metroidvania thing
Replying to Spooky Phijkchu #spooky.131 I mean, Maplestory is kind of what I'm thinking of in that regard, you're not dropping AoE totems and doing advanced kiting
your either doing mindless grinding in circles or advance movement and combos on bosses
you're right though, if he just made a Urealms skinned Maple Story
he'd probably have actually gotten a game out
100%
Had Tom stayed (or if he got help from the community) early on, not that I think he'd have been successful, but he might have made more headway on actually building some foundational system that was good
and then we could point to Krysta leaving as the reason it fell apart, rather than UQ kind of being doomed from the start
Rob was really positive about it though, which is why I think people were willing to give him a chance with it, community felt like if nothing else it was going to be fun to see him develop this for a couple years
but then that faded fast after he kind of shut the community out from the development process (and did a shitty forum revamp)
he'd talk about ideas, or music, or play with netcode on stream or w/e
and not that I think people were asking for him to do coding streams realistically
but it would have been cool to see progress, or have him demo some gameplay modules (even just basic running around)
I'm blanking on the name, what was the animation software thing Rob was using for URealms/Uquest
that got discontinued
Adobe Animate?
Replying to Spooky Phijkchu #spooky.131 I'm blanking on the name, what was the animation software thing Rob was using for URealms/Uquest
The one for puppetpals?
no, old urealms
no, I think it was something else by then
not live
it wasn't done in Flash
well it was
and I don't think it was shockwave
but he had a very interesting workflow, and was essentially building the game in an animation engine
I remember being hypes for uquest to launch in like 2015-2016
Adobe Director
that was the one we had to find him a crack for in 2015/2016
because they revoked licenses after they shut it down
UQ (2011) - Development Stream - Part 1
phijkchu.com
timestamp
amazing
Wednesday, October 16, 2024
Friday, October 18, 2024
I do not see Rob again
whats the point in going through Toronto if not to drive past Rob
Toronto is basically the new york of Canada
so there is "stuff" to do, like the symphony
but I cannot understand wanting to live here
I know the line between what is/isn't a city is blurring (and where city limits actually are)
but I'll give Toronto credit for being a city with a lot of real housing at least
rather than everyone living in a box like NYC
that's the part I don't think I could do, I could live in a smaller house, have less land, and have less garage/parking space
but when you tell me I need to live on floor 15 in some building, and use all these wonderful shared amenities and public transit
something in my soul just rejects it outright
I think the area I live in rn is close to peak, aside from the cost of everything sucking
Toronto just ate everything around it
so its housing used to just be other small communities
I've been led to believe that West coast Canada is worse
Vancouver/Surry
Edmonton is not the coast, but yeah
yeah fixed
I get that one mixed up
Edmonton is bad too though
Calgary as well
vancouver and victoria have thespace problem of being coastal/ on an island
limited/no way to expand
