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Neon Genesis Phijkchu

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July 17, 2020 – Present
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Through August 30, 2026
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June 19, 2020 – August 30, 2026
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Spooky Phijkchu rawb
He's had a couple very public mental breakdowns over the last few years 1) Divorce with Krysta (Sugar) in 2013 2) End of Urealms Live in 2019 3) Spring of 2022
Spooky Phijkchu rawb
Deadbones and Megan fit to a lesser extent, but they were more his creative outlets, where Tom/Nisso were technical Krysta (2010-2013) Megan (2013-2022) Deadbones (2010-2019)
Spooky Phijkchu rawb
Rob is currently on a quest to burn every last bridge in his life Don't let that detract from enjoying what has been created Your memory of Rob will be his legacy
Dolfin rawb
Replying to Spooky Phijkchu #spooky.131
He's had a lot of friends like Nisovin over the years too Danny (2006-2009) Tom (2010-2012) Nisovin (2013-2017) Tilli (2018-2021) DaniDip (2021-Present) (edited)
wait Tilli is a real person???
Polar_ rawb
Day late but I wonder if Robs success back in the day, when we were all younger, has a heavy affect on him. Then again it's not like URealms live wasn't massively popular aswell.
Polar_ rawb
I know he says he looks back on his original pkmnrawb stuff with disdain because it was a dark time for him since it was an outlet for himself post-divorce. That said I feel like in a way Rob was being himself (as much as you can be when entertaining) and it was just fine. The implosion of the weirdo fan base also was probably healthier for him, maybe not financially, but fuck the Monica Rupert shit was so deranged
GnarlySheep rawb
I find it silly that Rob wants to remove numbers altogether. At the minimum, they should exist to define just how capable an ability is, or to guarantee fairness from a GM on how much each ability does to an enemy
GnarlySheep rawb
I see Rob must have missed the fact that despite how RP heavy GTA RP is, Cars still do insane damage by ramming, guns still do consistent number based damage, etc.
GnarlySheep rawb
I mean, you don't actually need any of that to RP, I've done gameplay-less diceless RP before, but at that point, the lack of numbers and perspective and consistency does make it very immaterial alright.
GnarlySheep rawb
By taking away the numbers and consistency, how do you handle PVP? Outside of letting the DM decides who wins... Roleplay contests between those who roleplay their combat the best? Even a weapon advantage could be theoretically overcome, but its still down to the DM to decide who wins. Perhaps doable among a group of friends, or those who don't take it too seriously, or even among a group of very skilled roleplayers working together who are going at it with, not the intent to win, but to tell an interesting story. Maybe.
GnarlySheep rawb
Its better to have a framework for an RP than not. Worst case scenario, you just break out of it and ignore it for some cool stunts or some nonsense.
GnarlySheep rawb
instead, I will restrict player freedom by taking away their ability to exist in a consistent universe, to become ultimate master over the roleplay as its God.
GnarlySheep rawb
Alternatively, you could try to let the person do it anyways, and suddenly its more of a judge on who has the best Roleplaying skills, and the ones who do are rewarded way too significantly over other players, creating resentment from other players who aren't as good.
GnarlySheep rawb
So yeah, making content for "players new to roleplay" is actually incredibly difficult without a framework. They'd get lost, powergame, godmod, or just be uncertain of their capabilities or push beyond some invisible limits that is instead in the DM's brain about something working or not...
GnarlySheep rawb
because, indeed, things have to fail, to go wrong, the players have to make their own characters fail, or else they always succeed, unless the DM makes some weird framework to have something succeed or not succeed
Gent rawb
OSR basically has it so that whatever outcome makes the most sense from a player’s actions will occur, and if there’s ever a point where there’s ambiguity you roll a d6
Gent rawb
And on the other end you could do a shit ton of damage with a modest to hit roll, but really it’s just shuffling around when your big success occurs

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