he can count too
rawb
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Tuesday, January 17, 2023
a little different since he was being paid, and it was more transactional
but Rob definitely relied on him for a while
Wednesday, January 18, 2023
I know he says he looks back on his original pkmnrawb stuff with disdain because it was a dark time for him since it was an outlet for himself post-divorce. That said I feel like in a way Rob was being himself (as much as you can be when entertaining) and it was just fine. The implosion of the weirdo fan base also was probably healthier for him, maybe not financially, but fuck the Monica Rupert shit was so deranged
I find it silly that Rob wants to remove numbers altogether. At the minimum, they should exist to define just how capable an ability is, or to guarantee fairness from a GM on how much each ability does to an enemy
I see Rob must have missed the fact that despite how RP heavy GTA RP is, Cars still do insane damage by ramming, guns still do consistent number based damage, etc.
I mean, you don't actually need any of that to RP, I've done gameplay-less diceless RP before, but at that point, the lack of numbers and perspective and consistency does make it very immaterial alright.
By taking away the numbers and consistency, how do you handle PVP? Outside of letting the DM decides who wins... Roleplay contests between those who roleplay their combat the best? Even a weapon advantage could be theoretically overcome, but its still down to the DM to decide who wins.
Perhaps doable among a group of friends, or those who don't take it too seriously, or even among a group of very skilled roleplayers working together who are going at it with, not the intent to win, but to tell an interesting story. Maybe.
Its not like he hasn't done this before with LoM
sorta
i mean you can go into any public RP server on a game that has them and find out pretty quickly why people use stats and numbers
"actually I dodge"
"actually I activate my special ability that makes me immune to bullets"
"actually I am literally god all along ha ha"
indeed, its called powergaming.
that and having an agreed-upon ruleset allows you to express yourself without limiting yourself like you have to when there are no rules
you aren't nerfing your ideas to make things fair
you are using all your capabilities to the best you can as they are defined
Its better to have a framework for an RP than not. Worst case scenario, you just break out of it and ignore it for some cool stunts or some nonsense.
But once again, that's public RP, between people trying to powergame and win.
maybe the reason rob is so tired of rules and numbers is because he started doing RPG with bopit behind our back...
heheh
begone, rules lawyers
your numbers will be destroyed in front of your face, to make you suffer
instead, I will restrict player freedom by taking away their ability to exist in a consistent universe, to become ultimate master over the roleplay as its God.
"Try to befriend an enemy? Well, I'm not even gonna let you roll for it. For there are no dice. This enemy cannot be befriendeedd"
yes those are the words rob said to bopit last thursday
Alternatively, you could try to let the person do it anyways, and suddenly its more of a judge on who has the best Roleplaying skills, and the ones who do are rewarded way too significantly over other players, creating resentment from other players who aren't as good.
Or, who the DM "thinks is better" than the other
at this point with all this framework shit gone, you may as well abandon the idea of player characters entirely and write a book together.
cooperative book writing is still a better idea
So yeah, making content for "players new to roleplay" is actually incredibly difficult without a framework. They'd get lost, powergame, godmod, or just be uncertain of their capabilities or push beyond some invisible limits that is instead in the DM's brain about something working or not...
I mean, I know its possible that this kind of stuff can exist, but its definitely not new roleplayer friendly
because, indeed, things have to fail, to go wrong, the players have to make their own characters fail, or else they always succeed, unless the DM makes some weird framework to have something succeed or not succeed
and always succeeding is actually not a bad way to go about it for more casual RP stuff
so it's a system where "it is what it is" basically
Well, that'd probably work really well on highly developed characters yeah
i agree
fuck those rats
I mean, I'd disagree, considering how variable damage is, especially on the human body.
and you got stuff like armor and what not
too
ok but gnarly
let's say you stab a rat
with a rapier
AND you're cool about it
But what if the rat was secretly the rat god, and the blow just phased right through them...
I do agree that rolls aren't the best way to handle things though
Damage rolls aren't that necessary though
its gonna be the average of your damage roll anyways so may as well just use that
although you can do some interesting tough beyond simple damage
rolls for wounding, etc
really turn a combat into attrition
Replying to Gent #gent_. There is a system for RP without rolls called OSR, which I’ve wanted to try
A lot of OSR games are rather rules-lite - like 2/3 or 3/4 are rules-lite, the remaining(Rolemaster, AD&D 1e, etc) can get VERY crunchy, especially with tables - but they both still use dice quite a bit. The difference is that old-school games use dice to resolve mainly the random elements of play. Describing how you search for a trap versus rolling a Search check, for instance. If you're in combat with a pack of orcs, though, you're in an extremely chaotic situation; at this point, it's not so simple to just "explain" it without being biased toward the party or against the party.
The way these games limit how much the dice matter without eliminating them and while keeping it fair is by keeping numbers small. e.g. a 14th level fighter having an average of 50HP, +9 to hit from level, +3 max to hit and damage from strength, +3 max to hit and damage from a magic sword that does 1d8 damage, leading a party of similar-level associates to fight a red dragon with a 20 AC, 45HP average, +8 to hit, but can do two claws(1d8 each) and a bite(4d8) or a 90' cone fire breath dealing damage equal to current HP, and spellcasting up to 3rd level. Either the dragon dies quick, or the party dies quick.
Replying to GnarlySheep #gnarlysheep I mean, you don't actually need any of that to RP, I've done gameplay-less diceless RP before, but at that point, the lack of numbers and perspective and consistency does make it very immaterial alright.
Gameplay-less diceless RP is just improv, imo. And isn't the first rule of improv to always say yes? Unless people are trying to write novels instead of do improv/roleplay, there shouldn't be much butthurt.
Thursday, January 19, 2023
My guess is the first DvZ stream is in June
That’s being generous
Friday, January 20, 2023
Saturday, January 21, 2023
Rob set a new record
$0 on stream tonight
How did I make more than rob in a single stream oof
Sunday, January 22, 2023
If you are feeling directionless in life, move towards anything that gives you personal peace. A wise friend once told me to find my peace once and that idea gives me such guidance during hardships.
Selfies give me internal peace
they really make me reflect that I exist
and that I have an appearance
and that I exist in a location on planet earth. or Space, if you are an astronaut.
