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Monday, April 26, 2021
An example I guess you can see in the BoS in a way.
In fallout 1 you have 4 major characters in the BoS who all represent major parts of the BoS, the Paladin who represents the militaristic side all order and tactics war and etc., the head scribe who represents the intelligence the research of technologies and the creation of new ones. cabbot just an initate who is enthusastic of the world and little knowledge of it partially due to the shelteredness of the BoS but also him being just an initiate, and the elder who draws from all three and that shows the brotherhood is a mixture not a singular archetype.
In NV you have Ramos who barely represents anything. You have a paladin who doesnt like the current elder so he angry. The scribes are essentially non-existent NPCs.
Most of the good parts are lent to the insanity and depravity of the elders, Veronica is just a dyke and same with Christine except Christine is angwy. The faction is simple as what the wasteland sees them as "A bunch of crazy tech people with issues."
If they all had a resurgence of their old tribal ways it would seem repetitive.I didnt mean resurgence but hints, or anything to deepen their character archetypes. The Chairmen really suffer from this and Benny doesn't really carry them at all because he feels like his own party. I can write a lot about the different factions and their goals and why they can/do exist, why they turned out the way they did, the people attracted to it, the people they make for fallout 1/2 (not all of them though) For NV it's a lot harder. As you said, and I agree, the NCR does that part well, the rest I think I'd disagree on.
you have the drug running sect
you have the brutal initiation and the problems it brings
bitter springs and their relations to the NCR causing problems and effects with the leader (similar to BoS)
ceasers influence on the tribe and the effects of bringing them in, telling them to suicide at the damn for history, or telling them to inact in a quest similar to Genghis khan and forge their own history
Their drug running sect has multiple influences on the mojave and situations in the mojaev influence it.
You can compare its quest to the BoS quest pretty well. Go to 3 locations and collect/do something there.
BoS you go to:
guy died to centaurs
guy got blown up by boomer cannon
guy died to robot
lessons learned? The elder went against this law thing, also mojave dangerous!
Khans you go to:
Cottonwood cove to see how one of the drugrunners, in trying to get to the supply of chemless people across the river, got appended to a cross by the legion due to their anti-chem policy
A quarry infested with deathclaws, the drugrunner there is the daughter of the owner/manager of the quarry and she's going through a rough phase.
The headquarter of the fiends, to deliver drugs to their leader, who informs you on the mutual relationship of them, and the lore of the vault.
lessons learned? information on the future relationship and current releationship of the legion and the khans, the initation process (which you could also learn from the incel kid) and how some members are from the mojave commons, and the large relationship and supply of chems to the fiends. which also notes/adds to the harassment of the NCR
During the Battle of Hoover Dam, the Great Khans quickly evacuated Red Rock Canyon and headed north and east into the plains of Wyoming. There, they reconnected with the Followers of the Apocalypse and rebuilt their strength. Bolstered by ancient knowledge of governance, economics, and transportation, they carved a mighty empire out of the ruins of the Northwest.Icon sound trigger.pngAre people free for Week 2 of Lego tonight?
