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Neon Genesis Phijkchu

Lifecycle
July 17, 2020 – Present
Snapshot
Through August 30, 2026
Preserved messages
June 19, 2020 – August 30, 2026
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712
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1,098,506
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43

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Spooky Phijkchu games
other than lazy permadeath modes, which aren't really "hard" in the traditional sense I don't think most balance scales very well, it'll feel good in parts, it'll feel bad in parts
Gent games
It’s annoying having to parse out the “definitive” way to play the game then having arguments online about how you didn’t do the right difficulty setting
sudo TPK games
Because if there was an easier difficulty, where enemies had less health or did less damage or some trash mobs were removed, you can still use summons, grind souls, enhance your gear, etc.
RIBA games
Having a harder difficulty mode gives the devs an excuse to make something that isn’t intended for brain dead glue eaters
Lute games
they should engage you nin the gameplay instead of braindead repeating the same inputs you have since the start of the game
sudo TPK games
Replying to Lute #lute.sf
they should engage you nin the gameplay instead of braindead repeating the same inputs you have since the start of the game
If you're not forced into an easier difficulty, it's not really a problem for you, is it?
sudo TPK games
Replying to Phijkchu_Pikachu #klombak
and why darksouls is bad
Bopit's giving a semi-bad take there, imo, but then again I grew up playing D&D with DMs who had you enter every room like a SWAT team, searching the ceilings for Lurkers Above and the floor for Trappers

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