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Wednesday, April 20, 2022
in all the FromSoft games, if you really need an easy mode, just load up cheat engine
Just play with gyro like they intended
There is no problem with having difficulty options
metroid dread is a good example
the game is fucking hard, playing it on normal first then hard is a good experience
and its almost designed for that
I think having a "this is hard, but doable" and then a "this is hard, and if you do not really understand the game mechanics you cannot progress at all" modes are good
pheonix mode is the best way to play fire emblem
other than lazy permadeath modes, which aren't really "hard" in the traditional sense
I don't think most balance scales very well, it'll feel good in parts, it'll feel bad in parts
I'd rather a dev design an intended experience, and then let people just cheat/mod themselves to have +50% health/dmg if it's too hard for them
All games should be 5 hour cutscenes
Bopit
Make bosses have actual tells without fake outs
that you can realistically beat the first try by paying attention
open up cheat engine, give yourself +50% dmg dealt, -50% dmg recieved
done
and not through trial and error
that's the ONLY way to implement difficulty
appak
name one dev who'se actually designed multiple intended experiences
I well designed game should be beatable first try if you understand the mechanics
rather than just tweaking the numbers
fire emblem has more enemies on harder difficulties
and in different locations sometimes
Replying to Phijkchu_Pikachu #klombak I well designed game should be beatable first try if you understand the mechanics
disagree
but a lot of it is just bigger numbers
why do you disagree bopit
Replying to Spooky Phijkchu #spooky.131 name one dev who'se actually designed multiple intended experiences
Are we counting MMO dungeons & raids?
do you think you should die to every fight first before you can do it
