taxes May 23, 2021 3:30 PM games https://www.pcgamesn.com/the-elder-scrolls-online/dwemer Elder Scrolls Online wanted to explore the Dwemer, but Todd Howard ... "This was something we will never do" www.pcgamesn.com
Elder Scrolls Online wanted to explore the Dwemer, but Todd Howard ... "This was something we will never do" www.pcgamesn.com
taxes May 23, 2021 3:35 PM games with fallout 4 it was someone else who decided on the 4 button system and lack of actual world design
Kampfgruppe Kofewalt May 23, 2021 3:35 PM games todd is part of the issue of bethesda not caring about lore/consistency
taxes May 23, 2021 3:36 PM games "WHY MAKE A GOOD STORY WHEN THE PLAYER WILL JUST BE LOOKING FOR COLLECTABLES"
taxes May 23, 2021 3:36 PM games they can make a bad story but I've never seen them make a bad "game" per se
Spooky Phijkchu May 23, 2021 3:37 PM games I think it's hard (impossible?) to provide lore entirely verbally
Spooky Phijkchu May 23, 2021 3:37 PM games every other RPG has you reading codex entries or whatnot, and try to have them not all be dumped at once
taxes May 23, 2021 3:38 PM games I would argue too from a design standpoint I think it had the oppurtunity to be a better system and application of the SPECIAL system than fo3 or NV
taxes May 23, 2021 3:39 PM games Replying to taxes #tzfi skills being arbitrary numbers didnt really make a lot of sense I think a good example is 1 charisma speech 100
taxes May 23, 2021 3:39 PM games and I think the FO4 "system" is a lot better, but they dont use it, EVER
taxes May 23, 2021 3:40 PM games Replying to Gent #gent_. Fallout 4 just uses a dice roll for charisma checks I think that's somewhat fine even if I prefer hard stops like in NV
taxes May 23, 2021 3:42 PM games If you had an expanded speech system, a perk based more special reliant system would cater more to an "actual RPG"
taxes May 23, 2021 3:42 PM games Replying to Gent #gent_. Pretty sure you can intimidate/talk people down in a few quests Barely any.