oh right, I forgot about Valorant
games
Jump to date
Thursday, August 20, 2026
ok, they've done it once
TFT is just a LoL mode imo
Riot is sorta similar to what the gacha market is doing, but dont understand their own market
Hoyo, Kuro, and the rest adapt some aspects of other games into their very homogenized, audience-tuned game framwork
Kuro does WuWa
the model now is to just pick popular existing game, lift the core mechanic and implement it into their standard formula that people like
Riot would be successful if they actually tried to understand what people wanted
instead of insisting they were right, releasing stuff like 2XK0
and going out of their way to antagonize their players from day 1
I will say, I give Riot some props. While they did ape the idea, the two markets were relatively low competition. There really wasnt any alternative to CS at the time Valorant launched. 2XKO released during a big drought of Team Fighters with the only exclusion being Dragon Ball (Marvel vs Capcom Infinite died before launch).
yeah, I won't shit on valorant, it gave a lot of people something close enough to CS that they like to play
I don't like the way they do rounds, but then I don't really like CS that much either so I'm not the audience
nice
I mostly just get tired of sweaty pvp FPS's, if I can have fun and its not discouraged then I'm into it
but if I'm expected to sit somewhere and make callouts to the rest of the team I'll need a group I like to play with to not want to off myself
If I'm going to play something comp, and not to have fun, it's going to be 1v1
yeah, I think you're right about it being even more important for fighting games
Replying to Spooky Phijkchu #spooky.131 I mostly just get tired of sweaty pvp FPS's, if I can have fun and its not discouraged then I'm into it but if I'm expected to sit somewhere and make callouts to the rest of the team I'll need a group I like to play with to not want to off myself (edited)
Games like this are also really really fucking annoying to play if youre in a VC
Replying to taxes #tzfi i just think that the fact pve is much harder to do and its much easier to push out a ladder and competative angle that pvp does well
Yea, you can release the most barebones product possible and as long as you slap some esports/ranked on it then itll be taken "seriously"
I don't want to glaze Big Walk too hard, it's easily still a 5* game,
but had the devs done more, it had the chance to be generational
Will still get a deserved GotY nomination
yeah, agree Dialga
I could give a huge list of flaws or half-baked ideas in Big Walk, at its core I think the devs just didn't fully commit to what they were making
But yeah, it's one of the best friendslop experiences I think you can have, assuming a group size of 5-8 (everyone is free to argue about the precise ideal number)
big walk was great
I think every single person of our group who played it walked away with at least one or two memorable experiences
a mic is required, and I think you sort of need to know the people you're playing with
and yeah, the central mechanic is solving puzzles, it's a video game version of teambuilding challenges you have to do in school/work
Replying to Polar_ #polar_ I didnt play big walk, but it seems like a good iteration of friend slop. Everything post LC has just been a slightly different version of LC where you just extract loot
As I see it, tiy have 3 main branches of friendslop. mass coop game (puzzle, adventure, etc), leathal company, ttt/prophunt likes
but I think deep down people actually like those, even if you were "to cool" for them when you had the chance to do them irl
Because of mecha chameleon, expect a lot of prophunt likes in the next 2-5 years
bigwalk might spawn a few puzzle variety likes
