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Neon Genesis Phijkchu

Lifecycle
July 17, 2020 – Present
Snapshot
Through August 30, 2026
Preserved messages
June 19, 2020 – August 30, 2026
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712
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1,098,506
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43

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Replying to heir #hyrrulfr
I'll never forgive timezone for doing this to me
mint and I only got to see the latter half of the game and polu also wanted to do every puzzle so we were defiantly wanting to do a replay at some point
mint games
I was worried it wouldn't be since the hardest parts of the puzzles are figuring out what to do. So glad to hear y'all say that because I really want to do another session at some point
mint games
It was so fun to split apart, get lost and stumble upon another little group 10 minutes later and help them with their puzzle
Spooky Phijkchu games
I liked splitting up, which is why I think 7-8 players was the perfect group size, but outside of the final area, having that many people in a single puzzle usually felt a little chaotic
Spooky Phijkchu games
I think the bean-testicle progress thing was a fun tangible way to do things, and I'm ok with everyone not having the same experience and being able to go back and play again and see puzzles they didn't do before
Spooky Phijkchu games
there's probably a different version of this game that had a pool of 100+ puzzles, that get randomized when the island is created or a version that ties puzzle completion to the player, and lets you "check-in" to a puzzle with different groups who hadn't done it before
Spooky Phijkchu games
but I liked the way they did it, it's lightly replayable with different groups, but there is definitely a cap on any sort of puzzle game, because figuring the puzzles out completely blind is part of the experience
Jaz games
Replying to Spooky Phijkchu #spooky.131
I'm not interested in playing with <4 players, but I am curious how some of the puzzles get scaled down for the 2 or 3-player versions
I've been playing with three, and I haven't seen any 4+ player footage to compare it to, but most of our gameplay so far is trying to locate our third so we can complete a puzzle, most puzzles seem to be "doable" with only two of us present but the third player just speeds it up immensely, it's also frustrating only being able to hold one item so far because using the items in some of the puzzles are very helpful but when we only have three total item slots (and one of our group is insistent on holding a sign the whole time) item usage is severely limited.
TinyBomby games
Yeah I do feel like carrying around items can be a bit of a pain . You find backpacks and hip packs later that help a bit, but even those are a pain to use because you have to put down what you're carrying to take from someone else's pack.

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