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Neon Genesis Phijkchu

Lifecycle
July 17, 2020 – Present
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Through August 30, 2026
Preserved messages
June 19, 2020 – August 30, 2026
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712
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1,098,506
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43

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Replying to heir #hyrrulfr
I'll never forgive timezone for doing this to me
mint and I only got to see the latter half of the game and polu also wanted to do every puzzle so we were defiantly wanting to do a replay at some point
mint games
I was worried it wouldn't be since the hardest parts of the puzzles are figuring out what to do. So glad to hear y'all say that because I really want to do another session at some point
mint games
It was so fun to split apart, get lost and stumble upon another little group 10 minutes later and help them with their puzzle
Spooky Phijkchu games
I liked splitting up, which is why I think 7-8 players was the perfect group size, but outside of the final area, having that many people in a single puzzle usually felt a little chaotic
Spooky Phijkchu games
I think the bean-testicle progress thing was a fun tangible way to do things, and I'm ok with everyone not having the same experience and being able to go back and play again and see puzzles they didn't do before
Spooky Phijkchu games
there's probably a different version of this game that had a pool of 100+ puzzles, that get randomized when the island is created or a version that ties puzzle completion to the player, and lets you "check-in" to a puzzle with different groups who hadn't done it before
Spooky Phijkchu games
but I liked the way they did it, it's lightly replayable with different groups, but there is definitely a cap on any sort of puzzle game, because figuring the puzzles out completely blind is part of the experience

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