Replying to Spooky Phijkchu #spooky.131 I'm not going to longpost yet, but I'm convinced about something in Crimson Desert Act 1 (2-3 hours): Very Korean opening that everyone agrees you kind of have to push past Act 2 (10-15 hours): World opens up, and the game is great, teases some of the midgame/endgame systems Act 3 (5-7 hours): Weird out-of-place RDR2/Genshin style character re-introduction and HEAVY-handed earlygame system tutorials
Cont.
Act 4 (2-3 hours): I'm not sure why this was its own act, re-introduces some stuff from Act 1 and was probably initially when the game was supposed to unlock fast travel, before they realized that doing that 20-30 hours in would be insane
Act 5 (10-15 hours): Narratively, this is "Act 2" since it kicks off the actual story, also the point in the game where you're expected to understand the meta/world mechanics
