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Tuesday, September 16, 2025
maybe we are thinking about exploration differently
I enjoy the part of looping things back and connecting zones together
where you'll dip into and out of an area as you connect things together
I think level-design wise, HK also had less long 1-way treks that you have to double-back on once you collect the prize at the end
and I think Silksong's really bad with rewards at the end of most paths
which part
excluding deepnest, in HK I enjoyed how the areas of the map would connect together and you'd link back to areas you've found before and can actually explore, rather than wall humping as you clear out linear zones room-by-room
Replying to Dialga #god_of_time plenty of small side rooms and deadends in HK with nothing more than a relic for the relic guy or a geo vein or a charm, most of which you aren't really going to use
very few of them require you to annoyingly parkour into, and then reverse your steps to get out
and 1:1, those rewards were better in HK
because the # of roseries or geo you get in Sinksong is stupid
even if I like the rosery strings in the world way more as a thing to find and hit
when you get 10 roseries for exploring a side path, I wish they didn't even bother
Replying to Spooky Phijkchu #spooky.131 very few of them require you to annoyingly parkour into, and then reverse your steps to get out
and really i only got this in bilewater, i dont know where else this happened
the mountains , the 3 poison zones on the right of the map, lots of the lower levels with lava or the industrial sewers
idk I fel like the last ~10 hours I played were just full of them
early on (when you have less movement kit) it's better
and they give you more breakable walls or cielings to fall down
I'm not talking about getting to the top
when you go to visit the mask guys shop of the left of the mountain, or go to the central water area to get that mask shard
you get to enjoy parkouring all the way there, and then all the way out
idk, I just did those so that's what I was thinking of
???
ok, we're saying something different
I dislike side paths that require you to reverse long parkour sections to get back out
and I think in act 3 (and the end of act 2) there are a lot of sections where you do just that
are we talking about the same NPC on the mountain?
the one who lives in his shack
yes
Dialga, I think we're saying different things
I'm not saying I repeat the entire mountain when you climb it again
the mask maker
is literally at the end of his own offshoot
that is annoying parkour, that you have to slowly reverse to get back out of
it's not new
idk how it could possibly be new, unless there's some hidden tunnel exit I missed
Replying to Spooky Phijkchu #spooky.131 it's not new
this whole path is not something you can do before you reach the top spooky, it is new
you know Leg, honestly you're right
I should have just done that more
One of the only reasons I didn't quit playing Silksong, was wanting to see how much % completion I could get by 30 hours
since I was kinda interested to see
genuinely, the game is a complete slog past the early parts of act 2, I'm happy the act 3 bosses are more fun
I don't want anyone to think I'm saying "Silksong is a bad game"
nor that it's hard
