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Friday, February 14, 2025
yep, that fixes it
I don't think tutorials need it, also idk why their tutorial is where the games codex should be
I've noticed more games coppying the gacha formula, of having the most basic bitch tutorial book in the menu now
and honestly
, I just don't know who it's for
the odds you miss a mechanic, but know enough how to look it up via the tutorial menu list thing
feel like a long-shot
it's not the biggest issue, I just have ocd and feel the need to constantly clear all the new markers from it
hey friend, did you know that the spear you just picked up lets you attack from further away!?!?!
you can get out of bounds fairly easy in this game too
from the number of random things I've been able to scale
I've just been picking up uniques
I'm glad respecing is cheap btw
I was noticing that
which is fine, idk how to make skill trees not shit
other than how Diablo did it sorta
where every time you level up, you're strongly incentivised to rotate skills
i like grim dawns because its
spend a point to "upgrade" your class, unlocking the ability to buy new abilites
buying new abilites
upgrading your previous abilities
and everything scales perfectly so if you want to dump all your points into one ability, its viable and you can do the entire game with one really stronga ability, or spread them out and be equally as strong
+ multiclassing another skill tree
yeah that can work too
I'm fine if they give less discrete points, and instead evolve the nodes over time as you level
agreed
well, to a point
I don't like the modern dota point, where even passives have a paragraph long descriptor
overall, decent game(aside from the settings issues) I like playing an early 2000s Bioware RPG again,
imo probably the ideal game to release pre-Monster Hunter, because I can beat it in a week and move on
And then lose all my time to that at the end of the month
I think the two martial trees are lacking because they didn't have enough enviornmental modifiers in the world
no D:OS2 barrels everywhere, or bonus dmg when you charge an enemy off a cliff or into a wall
ranger/stealth is non-existant because they pivoted the game away from being a bethesda game
yep, they kept a very vanilla melee combat system
magic also doesn't really have a lot of that
and it begs the question, is that a design simplification or an engine thing
there's very little to the environment or "combat sandbox"
beyond very basic dmg sources
knockback wouldn't really matter, given how enemy tethering works
the dots and status effects are pretty basic too
yep
