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Neon Genesis Phijkchu

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July 17, 2020 – Present
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Through August 30, 2026
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June 19, 2020 – August 30, 2026
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712
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1,098,506
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taxes games
the car one and the robot one and the missile one were ideas i had (missile one kinda, i thouight of coding your own turret/protection AI to defend your factory, and having to adapt your code when they get stuff like camo etc. bloons style)
taxes games
Replying to Spooky Phijkchu #spooky.131
actually this just seems like simple puzzle and levels, i though tit was more like factorio/satisfactory where you slowly build out a massive system with all these features and then having to RP as a system integrations negineer and patch all of these systems into eachother, and have to handle the io resource gain/draw of all of them and proper transporting
taxes games
i.e. part of the idea I had where you need to code the entire production line of your turrets/protection robots, then their AI package for them to walk around and protect your base, maybe even needing some as gaurds, or having a power draw on them so they have to recharge every x amount of time so you have to program when they walk back, how they walk back, and making sure they dont start walking back to recharge before they get too low etc.
taxes games
yes computercraft was my inspiration for that idea originally when I was considering a factorio-like alternative way of approach

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