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Saturday, January 18, 2025
I'm pretty sure WW was 2 sessions, but the 2nd one was just Vinny finishing and you 100% it to keep him company Pika
Oh this was the big one with everyone I was thinking of
here's the pokemon map tracker. its pretty neat
https://palex00.github.io/
Pokémon Warp Tracker
Tool to track Warps in Pokémon Warp Randomizer
palex00.github.ioYeah, by the end we both basically have routes and checks memorized and were doing pretty well
Replying to Spooky Phijkchu #spooky.131 MAx's game is too
it deserves its award for best game no one played 😄
there was one other one that I think was a good 'nobody played' game
but I voted for yours
now we just have to convince the GF2 devs to give out cubes when they win best gacha or w/e
Pirat_Nation 🔴 (@Pirat_Nation)
Avowed entire community section on steam has been NUKED you literally cant get in they nuked it all, discussions etc
fxtwitter.com
CODE OF CONDUCT :: Kingdom Come: Deliverance II General Discussions
Hear Ye, ladies and gents, and new Code of Conduct is here. We are grateful for the vibrant and passionate discussions that take place here. Your love for this game and its immersive world has forged a unique and thriving community. To ensure that our forums remain a welcoming place for all, we are introducing a new set of community rules design...
steamcommunity.com
Winter 2024 Development Update
hytale.com
JOY OF PROGRAMMING - Software Engineering Simulator
JOY OF PROGRAMMING - Software Engineering Simulator is an immersive 3D programming puzzle game about automating and controlling realistic machines, robots, drones and more using real Python code. Build actual coding skills while playing, solve exciting bite-sized programming challenges and progress to unlock new programming features and improved...
store.steampowered.comYou better end up trans by the end of the game
You weren't quick enough Max
The NSA stole your idea
I actually kinda want to try this game
It looks like it'll be meh
But I'm curious now
Replying to Spooky Phijkchu #spooky.131
actually this just seems like simple puzzle and levels, i though tit was more like factorio/satisfactory where you slowly build out a massive system with all these features and then having to RP as a system integrations negineer and patch all of these systems into eachother, and have to handle the io resource gain/draw of all of them and proper transporting
Yeah it's not your exact idea
Just funny how soon after you've talked about the idea
And \_ simulator games
i.e. part of the idea I had where you need to code the entire production line of your turrets/protection robots, then their AI package for them to walk around and protect your base, maybe even needing some as gaurds, or having a power draw on them so they have to recharge every x amount of time so you have to program when they walk back, how they walk back, and making sure they dont start walking back to recharge before they get too low etc.
Unirronically
