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Neon Genesis Phijkchu

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July 17, 2020 – Present
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Through August 30, 2026
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June 19, 2020 – August 30, 2026
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712
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1,098,506
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Spooky Phijkchu games
I feel like Factorio is way more built around the idea you're meant to fail and restart, so it's quick to get up and running. Once you start to develop some mastery you can start experimenting and having more fun with your designs. the research trees also feel like you're only ever scratching the surface of the game's systems. Satisfactory meanwhile is so slow and "forgiving", it's a slog to get to interesting advancements on the tech tree, at which point you're basically done with the game anyway. There are rarely fulfilling diversions to take on, so you end up just letting time pass to progress. Exploring is unrewarding and while you can better optimizing/expand your production they give you too many precise knobs to turn that idk if you can really get a sense of accomplishment out of 100% efficiency ratings. Aesthetics/decorations are what you're left with, and honestly I just don't think that was a good angle to take.
Spooky Phijkchu games
Lastly, MP, I cannot think of a reason this game would be fun to play with friends. Every othe game in this genere or adjacent to it (yes even Starfield) I think coudl derrive fun from co-op. This game where there is only ever one thing to really do, no reason to team up, and no reason to divide-and-conquer, I think would be trying on any friendship to play for extended periods of time. Because you're cannibalizing resource access, it also doesn't work as a dedicated server persistent world game, unlike Valheim, Enshrouded, Minecraft, etc.
Dialga games
I prefer endless resource nodes, i hated limited resources in factorio. I also prefer having no active threat, i didn't like having to fight the bugs in factorio (i know they cna be turned off but i digress)
Spooky Phijkchu games
the resource nodes being unlimited ends up not mattering as much, because you're encouraged to tear down your early game setups anyway and rebuild them when you get better tiers of miners/belts
Spooky Phijkchu games
I think having limited nodes would just encourage this more often, but ig it wouldn't work as well if you want to setup these GIANT megafactories, and due to not being able to clear terrain, dropping blueprints on new locations isn't very fun

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