- I am surprised how little the game has changed in 6 years, it feels fundamentally like the same game with a few more resource types and buildings. None of what has been added feels fully developed either, things were thrown in but never refined
- Having a non-random map is retarded
- Having non-reactive terrain is lame (everything fucking clips in a game with 99% static models)
- Actually, fuck that, I don't understand how you allow clipping at all, I think it could be trivially fixed based on how their game already works
- Lack of threats could work, if they compensated by making the planet more interesting
- For the love of God make the landscapes less ugly
- Resource nodes being unlimited is a bad design
- Conveyor logic leaves a lot to be desired, you shouldn't have to build dedicated mergers/splitters, have it work like road placement does in Cities Skylines or any other game
- Building placement, snapping, and overwriting never seems to work as envisioned, and most build modes don't work a large % of the time
- Graphically the game has two artstyles which do not work together, some stuff feels unfinished by upon reflection I think it was partially a skill issue.
- Music may as well be absent, I have no idea how they didn't put more emphasis on this.
- This is not a narrative critique, I don't understand the point of the game the majority of the time.
- This is a narrative critique, I don't understand how you whiff on a story this simple, it feels phoned in but also rushed in how it was implemented on-top of the rest of the game, completely disconnected.
