It does not help that some games are super easy and others are more complicated
games
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Monday, March 4, 2024
Mario 64 takes like 20 minutes to setup, but then it is literally just plug and play
OoT you need to drag shit into windows which is a hurdle that will kill like 35% of players
Vinny you should try setting up the mario 64 one sometime, since if we do this more than once I imagine you might want to try mario 64
I know every game is different but the setup guides lack of clarity makes it easy to miss shit
Yeah, it is not the best
Replying to Phijkchu_Pikachu #klombak Vinny you should try setting up the mario 64 one sometime, since if we do this more than once I imagine you might want to try mario 64
You’re probably right yeah
Mario 64 is really nice because again, it takes like 20 minutes to generate, but after that it is super easy to play
it handles the randomization server side, so you do not need the file thing you need to use for OoT
and it seems to run on some version of the pcport, so no emulator nonsense to deal with
Some games are def way more harder to do then others
I forgot sm64 had a pc port
sm64 was the first pc port in fact
for n64 games
anyways
I like whatever version of the pc port this project uses
the one I tried felt janky
I know there are like 3-4 different pc ports
I am excited for the paper mario pc port that will come in then next few years now that decomp is done
It’s also prolly been a while so there’s likely been a bunch of refinements to it too
paper mario would be a good game for archapelago
Open RCT2 is one of the games
lmfao
Thanks for linking this page the artist formally known as karp
this is a cool list of non official projects that are being worked on
Ye and there are 2 paper Mario games in active development
Thats cool
Replying to Phijkchu_Cynnydaquil #vinnyg Program data is a very uncommon install location
there's actually a button in the main archipelago client to open the local instal folder
Yeah, that makes sense
most good programs do that
Still, this is the first thing I've seen use program data over program files or program files x86
Program Data is hidden by default in windows too
Which makes it even weirder to me
Replying to legorhin #jazardly what i want is a table with every game with checks count, expected play time, platform, and support for the common bank and gifting features (edited)
that would be a good idea
Replying to legorhin #jazardly what i want is a table with every game with checks count, expected play time, platform, and support for the common bank and gifting features (edited)
That sounds like it would be hell to set up though
It does not need to be exact, and just needs to be for the major settings tbh
like do OoT default settings, with entrance randomizer, with starting ocarina (since not starting with it generally adds +1 hours)
Having the list of checks sure, but the expected playtime can vary wildly
Rng plays a big part
Yeah but that is normalized more or less
you can generally guess the length (assuming average skill level) within a 2 hour range
I think just having the number of checks listed for each game, and check density (how fast on average you get get a check) would be good enough
I feel like it would need to be more then just that
Have not just max checks
But how many checks are expected per option template
I mean, you could go super autismo. I think objectively the best metric would be to have users submit their data for their runs, and make a chart so you could see how long the agragate run takes
Yeah gifting is weird new one
What is the gifting system? And common bank sounds like everyone shares money?
I think timespinner has gifting
Let's you send consumables
And stuff
Power link is funny
One of the devs wanted to make a hamster wheel you can run to send power into the power link
I can probably play with 1ups on when we play with this
just to remind me which stages have them and how many
Vinny do you want me to see if they have an OoT autotracker for you
(or if anyone else wants one)
they seem to use Poptracker for autotracking support
I think one exists somewhere but yeah if you could find that that’d be great
GitHub - Selene-T/Tracker-of-Time: Auto-Tracker with logic for The ...
Auto-Tracker with logic for The Legend of Zelda: Ocarina of Time on Project64, BizHawk, m64p, RetroArch, and RMG - Selene-T/Tracker-of-Time
github.comthis one works with archapelago
I have no idea about setup
https://github.com/black-sliver/PopTracker/releases/ here is SAB2 if polu wants to set up poptracker
Releases · black-sliver/PopTracker
universal, scriptable randomizer tracking solution that is open source, runs everywhere and supports auto-tracking. - black-sliver/PopTracker
github.comthat is just poptracker
Releases · PoryGone/SA2B_AP_Tracker
Contribute to PoryGone/SA2B_AP_Tracker development by creating an account on GitHub.
github.com