Archive details

Discord archive

Neon Genesis Phijkchu

Lifecycle
July 17, 2020 – Present
Snapshot
Through August 30, 2026
Preserved messages
June 19, 2020 – August 30, 2026
Members
712
Messages
1,098,506
Channels
43

Archive navigation

games

Jump to date
Pins
taxes games
the video does a pretty good job showing where in development certain things changed, and compiles a lot of the todd/pre-release interviews that show daming evidence about stuff that once could of been good but got fucked
taxes games
Replying to Phijkchu_Pikachu #klombak
Not doing proper planning is universally an underlying cause of poor quality
emil pagliarulo belives that there should be zero game design document because it "takes time" to constnatly update them
taxes games
Replying to taxes #tzfi
bethesda quest writer, who became the lead writer of fallout 4
and he only became the lead writer of fallout 4, because his quests in oblivion and skyrim were popular only because they got the most dev time/work put into them
taxes games
and now he ended up writing all the nonexistent lore for starfield and made a bunch of dedscisions about/for the game with very little pushback
taxes games
Replying to taxes #tzfi
emil pagliarulo belives that there should be zero game design document because it "takes time" to constnatly update them
i think this mentality is especially ridiculous for a space game, where your indepth mechanics should be whats carrying your games immersion
taxes games
maybe for a fantasy rpg or something much less mechanically indepth, but going into quest design not knowing what features- mechanics- or rules should even exist for something like that is insane
taxes games
Replying to taxes #tzfi
maybe for a fantasy rpg or something much less mechanically indepth, but going into quest design not knowing what features- mechanics- or rules should even exist for something like that is insane
part of starfields issues though is also todds fault, and their mentality of wanting the game to be for everyone and have no inconvineces
taxes games
planets having enviormental setbacks that make it so you ened to prepare for differnet types of enviroments? "Too annoying to the player and makes it so they can't "play their way""
taxes games
these are actual choices they made to simplify the game to make it more applicable for "everyone", turning the mechanical complexity down and down
Spooky Phijkchu games
The criticism that there was a lack of central pre-planning/outlining for the story and/or game mechanics feels like a face-saving deflection, instead of laying blame at an overall lack of talent
taxes games
The criticism that there was a lack of central pre-planning/outlining for the story and/or game mechanics feels like a face-saving deflection, instead of laying blame at an overall lack of talent
I believe this is true too
taxes games
this is something thats also been known about him for years however, from the fallout 4 interview I posted hes always been a hack fuck

This archive is read-only — snapshot through August 30, 2026

Channels:
Density:

Jump to date

Local bookmark

Choose a color

This marker stays in this browser. Your choice becomes the default for the next bookmark.