Replying to Tecado #tecado It's so baffling to me that Urealms as a whole had like 5 different mechanical iterations like that's so much fucking work when everyone agreed that s2 was already great
super late responding, but imo one of Rob's best skills early on was in designing and balancing game systems, why I thought he would make a good video game designer when he wanted to do that
When URealms became less about the game and was just a show, he started changing systems to ones he directly controled, because he was focused on the meta narrative above all else
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