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Neon Genesis Phijkchu

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July 17, 2020 – Present
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Through August 30, 2026
Preserved messages
June 19, 2020 – August 30, 2026
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1,098,506
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Dane games
Replying to taxes #tzfi
i mean even in dos2 literally every race still wants to genocide the other
After playing through some of divinity 2 I now see what you meant
taxes games
has done a time based get all these events done in a day (and life is strange only really touches on the concept once or in very small sections)
Spooky Phijkchu games
it's just the very endgame that is a mix of buggy due to the nature of things having 10,000 different cascading triggers from prior days and the general "these days were the least tested"
Spooky Phijkchu games
There's a small fundamental (but ignorable) problem with the time travel, that the game almost needs a 2nd version of all dialogue a surprising amount of the game gets updated time travel dialogue, which works also different from 4th wall dialogue
taxes games
everyone knows by now that pathologic is a fake game between two kids that gained sentience and has constant fourth wall breaks
taxes games
the plot twist of oh two kids were just playing with toys mourning a loss... BUT ACTUALLY THEY'RE ALSO SENTIENT AND THE KIDS DONT HAVE CONTROL
Spooky Phijkchu games
Replying to Spooky Phijkchu #spooky.131
There's a small fundamental (but ignorable) problem with the time travel, that the game almost needs a 2nd version of all dialogue a surprising amount of the game gets updated time travel dialogue, which works also different from 4th wall dialogue
I've had a dialogue system in my head for a long time, which I've been told was actually done once before in some retro game But rather than having Mass Effect/Bioware style dialogue menus with 1-5 options, every dialogue should be linear You influence the game by picking a character disposition to have at any given time, or when interreacting with a particular character For Pathologic it could also play off the mania/apathy bar Because in all games with dialogue options (Bethesda and NuObsidian are most guilty of this) you can tell they have a few different character archetypes they are already writing for
Spooky Phijkchu games
Replying to taxes #tzfi
the plot twist of oh two kids were just playing with toys mourning a loss... BUT ACTUALLY THEY'RE ALSO SENTIENT AND THE KIDS DONT HAVE CONTROL
I'd be curious if they actually do the Changeling route still at this point
Spooky Phijkchu games
Though I think the layer on-top of that could have been a little more fleshed out, they want you to see that its there early and often, but at the end don't really pay it off beyond what you're expecting
Spooky Phijkchu games
I think my appreciation for the narrative is pretty uneven, because I think they blow their load regarding the supernatural elements too early from both the Player's and from Dankovsky's perspective
Spooky Phijkchu games
It's hard to suspend my disbelief that he can be written skeptically at all in a lot of situations, and even if that's what he reverts back to unconsciously sometimes, it should take basically nothing to shatter that once again
taxes games
Replying to Spooky Phijkchu #spooky.131
I think my appreciation for the narrative is pretty uneven, because I think they blow their load regarding the supernatural elements too early from both the Player's and from Dankovsky's perspective
showing you the

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