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Tuesday, September 16, 2025
Dialga, I think we're saying different things
I'm not saying I repeat the entire mountain when you climb it again
the mask maker
is literally at the end of his own offshoot
that is annoying parkour, that you have to slowly reverse to get back out of
it's not new
idk how it could possibly be new, unless there's some hidden tunnel exit I missed
Replying to Spooky Phijkchu #spooky.131 it's not new
this whole path is not something you can do before you reach the top spooky, it is new
you know Leg, honestly you're right
I should have just done that more
One of the only reasons I didn't quit playing Silksong, was wanting to see how much % completion I could get by 30 hours
since I was kinda interested to see
genuinely, the game is a complete slog past the early parts of act 2, I'm happy the act 3 bosses are more fun
I don't want anyone to think I'm saying "Silksong is a bad game"
nor that it's hard
but it's designed in the most frustrating ways, that lead to waaaayyyy more backtracking, dead time, warping around, and unfun map clearing
I think them turning down most of the level hazards doing 2HP helped
but the game is filled with so much random runaround questing (on-top of the actual run-around questing)
and if that lasted 1-2 hours, sure fine
but it's lasted 10 easy at this point
Replying to TinyBomby #tinybomby I feel the opposite, just in terms of grandiose climax.
grandma silk has like no buildup at all you dont even get the name or an idea about it like you do with radiance in HK. at least lost lace actually has buildup before the fight, and the fight itself is fun and thematic
as far as currency grinding goes, since i was combing around for secrets i did get more currency than is normal i think, i only had to grind (very quickly, too) to buyout housing furniture and the thief shop and songclave shops which i grinded for at the same time using the rosary drop boosting thing
