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Neon Genesis Phijkchu

Lifecycle
July 17, 2020 – Present
Snapshot
Through August 30, 2026
Preserved messages
June 19, 2020 – August 30, 2026
Members
712
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1,098,506
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43

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TinyBomby games
ok, just opened the game myself because I wanted to see. I don't think that's a major sequence break or anything. You should be able to get up there right now through another way.
Spooky Phijkchu games
it feels less impressive than the first game did at the time, but I think it's been more creative so far and I think the theming they did for areas is weirdly better
TinyBomby games
I just think there are some very odd gameplay decisions. The theme and story feel a lot better before finishing it. HK felt like I was wandering around with no purpose.
Spooky Phijkchu games
on the surface they're "more generic" than the 1st game's areas, but they are less trying to be unified thematicly, which I think ends up flipping it around to me liking them
TinyBomby games
there's some times where the lighting is low and you just have to blind fall, but there's a pit of spikes below you. I guess I need to slowly hover down EVERY pit I see and prepare for spikes, but it gets annoying having to be to careful.
legorhin games
Replying to TinyBomby #tinybomby
there's some times where the lighting is low and you just have to blind fall, but there's a pit of spikes below you. I guess I need to slowly hover down EVERY pit I see and prepare for spikes, but it gets annoying having to be to careful.
at least spikes don't instakill unlike Heretic
TinyBomby games
btw why do enemies respawn? If an enemy doesn't drop beads, it will respawn upon just reloading a room instead of resting at a bench and I have no idea why they thought that was a good idea.

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