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Neon Genesis Phijkchu

Lifecycle
July 17, 2020 – Present
Snapshot
Through August 30, 2026
Preserved messages
June 19, 2020 – August 30, 2026
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712
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1,098,506
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43

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Spooky Phijkchu games
I think my core issue is that most of the advance combat mechanics and character upgrades still result in the game playing slowly which (for a metroidvania) tends to lean the other way here you get a huge health pool and stalling tech, and while I like parrying when you want to run back through areas and clear out the 1-2 chests you missed it's not super satisfying
Spooky Phijkchu games
setting/art were very good, and I'll admit I did get a bit lost at a couple points figuring out exactly how to progress in the aztec cave area not solving the puzzles, but figuring out exactly what random key item I was missing
TinyBomby games
IMO using water form, I was able to play fairly aggro. I still had to parry obviously, but I was constantly moving. Again, until the final boss where water form is essentially worthless and I was forced to take it slow.
TinyBomby games
I also played Hollow Knight hyper aggressively. The second I unlocked shadow dash, I just spammed that to stay behind the enemies and spam attacks. Makes it very fun.
TinyBomby games
Yeah it's just that I failed to do it because I never went back to the human village, despite them never saying I was supposed to go back again
taxes games
Replying to taxes #tzfi
true endings should always just be an extra boss
as much as i love it i always think of katana zero locking its very cool secret boss behind doing the most autistic random shit

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