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Neon Genesis Phijkchu

Lifecycle
July 17, 2020 – Present
Snapshot
Through August 30, 2026
Preserved messages
June 19, 2020 – August 30, 2026
Members
712
Messages
1,098,506
Channels
43

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polu games
Prioritizing our opportunities is essential, but that does not lessen the significance of this moment. Simply put, we would not be where we are today without the time, energy, and creativity of those whose roles are impacted. These decisions are not a reflection of the talent, creativity, and dedication of the people involved. Our momentum is not accidental—it is the result of years of dedicated effort from our teams. HR is working directly with impacted employees to provide severance plan benefits (aligned with local laws), including pay, healthcare coverage, and job placement resources to support their transition. Employees whose roles were eliminated are encouraged to explore open positions across Microsoft Gaming, where their applications will be given priority review. Thank you to everyone who has shaped our culture, our products, and our community. We will move forward with deep appreciation and respect for all who have contributed to this journey. Phil"
ChivesKirk games
Oh that's not what I meant. Publishers copy/paste/find+replace their EULAs so they would have to change their template. I know it won't be retroactive
Phijkchu_Pikachu games
Basic TL;DR is they want the EU to relgulate that games cannot be sold in the EU without an end of life plan (so you can't make a game, then it bricks in 6 months being unplayable after you shut the servers off)
Phijkchu_Pikachu games
Fix's include them releasing the server binaries so dedicated people could figure out how to self host, remove any always on drm they might have had in place stopping an otherwise playable game from working, etc
Phijkchu_Pikachu games
it is literally only benificial, pirate software being a blizzard nepo baby who uses DRM for his undertale ripoff that is never coming out, is very against this
Kampfgruppe Kofewalt games
He's apparently not very good at coding his game that'll never release He also was apart of a an indie publisher, offbrand games. Specifically he was the Director of Strategy. He, just the other day, left citing that people where attacking and review bombing their games over him. As far was review bombing, only his shitter game that isn't published under offbrand was getting it.

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