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Friday, February 14, 2025
knockback wouldn't really matter, given how enemy tethering works
the dots and status effects are pretty basic too
yep
I think Microsoft wanted to streamline it, it's the perfect GamePass game in its current form
UE5
oh that
yeah idk
honest answer
no one's going to buy this game
it's a gamepass game
it's priced RETARDEDLY
so people will DL it to play for free, it'll barely work, and they'll quit after a couple hours
but it will be a success, because it'll have a high unique play-count
I don't like just blamin UE5 for everything btw
I know that's not the case fully
but I can't get over how poorly EU5 stuff runs
and that it all just gets shipped like that
this is the first game btw, where I've been so unsure what the DLSS implementation even was
70-80 with everything on
the game runs fairly poorly
I usually blame my PC, because it's AM4 and all
I think they are
someone on Nexus is already tearing apart the engine files
trying to find hidden things to tweak
because the exposed settings just seem non-functional
Max also, I can't figure out what causes the shimmering on doors
I turned everyhting to low just to see
and it was stil dancing
though, maybe that was a restart bug, come to think of it
time to punch shit
one last thing
it's a cop-out that all weapons charge the same way
wtf is the point
lol
