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Neon Genesis Phijkchu

Lifecycle
July 17, 2020 – Present
Snapshot
Through August 30, 2026
Preserved messages
June 19, 2020 – August 30, 2026
Members
712
Messages
1,098,506
Channels
43

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taxes games
Replying to taxes #tzfi
dark willow is my favorite hero to play but everytime she gets an inch on being good as a carry she gets nerfed because her aghs is stupid
she also has the best dota fan artist
Spooky Phijkchu games
I have been waiting for it to come out for real to actually play it (played a couple hours of the 0.1 Alpha in 2018 or whenever) Now that I have, the game design is just bugging the crap out of me
Spooky Phijkchu games
  • I am surprised how little the game has changed in 6 years, it feels fundamentally like the same game with a few more resource types and buildings. None of what has been added feels fully developed either, things were thrown in but never refined
  • Having a non-random map is retarded
  • Having non-reactive terrain is lame (everything fucking clips in a game with 99% static models)
    • Actually, fuck that, I don't understand how you allow clipping at all, I think it could be trivially fixed based on how their game already works
  • Lack of threats could work, if they compensated by making the planet more interesting
    • For the love of God make the landscapes less ugly
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  • Resource nodes being unlimited is a bad design
  • Conveyor logic leaves a lot to be desired, you shouldn't have to build dedicated mergers/splitters, have it work like road placement does in Cities Skylines or any other game
  • Building placement, snapping, and overwriting never seems to work as envisioned, and most build modes don't work a large % of the time
  • Graphically the game has two artstyles which do not work together, some stuff feels unfinished by upon reflection I think it was partially a skill issue.
  • Music may as well be absent, I have no idea how they didn't put more emphasis on this.
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  • This is not a narrative critique, I don't understand the point of the game the majority of the time.
  • This is a narrative critique, I don't understand how you whiff on a story this simple, it feels phoned in but also rushed in how it was implemented on-top of the rest of the game, completely disconnected.

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