but the systems solve the late game being stale
games
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Thursday, May 23, 2024
aghs shards, innates, and facets just add more complexity that imo was uneeded
beyond scouting what the other team picked, it's just another layer of character skills to be aware of
with a lot of weird/goofy interactions
"oh hey, oracle now knows all future rune spawns"
"oh hey, Dawnbreaker now gets to reveal the entire map every 12 minutes"
"oh hey, Nyx is now a true sight ward"
I don't think it's every character, but there are now skills that have potentially 4-5 different varients
depending on aghs/shards/talents/facets
and yeah, you can figure it out in the match and settle in
but I don't think that's fun
no, I think right now
that's the way it used to be at least
Valve would hold patches back for big tournements
but they wouldn't maintain multiple versions
so if there's a tourney now, they're playing on 7.36
can you fuck up farming in these games Mini?
I remember you showing off your farm from FS19 I think
I feel like it was longer ago than that though
it was a multi-hour walkthrough of everything
oh ok, nvm
I assumed 22 came out in 22
Tour of my Elmcreek Farm
www.youtube.com
oh God
ik I said I disliked the style before
but this is somehow worse
Such a strange looking game
this looks more developed than the last one, design wise
and it's worse
Max, that and the UI
I will also try the game, since it will probably be fun for a vc game night
it's got this weird Unity default style to it (yes I know, Source 2)
but also looks like a middleground to RoR2
