and games would go on for 80+ minutes regularly
games
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Thursday, May 23, 2024
skill trees were a system to give late game power benefits, that would be the push you needed to end a game
Neutral items as well, yeah they're relevent all game
but when it comes to pushing high ground, the team that is able to get their T5 neutral items gets a huge power boost to make that final push
yeah, the systems are well thought out, in that they aren't just buttons you click 70 minutes into the game, the system is semi-relevent all game, you pick your talents, you use lower tier neutral items
but the systems solve the late game being stale
aghs shards, innates, and facets just add more complexity that imo was uneeded
beyond scouting what the other team picked, it's just another layer of character skills to be aware of
with a lot of weird/goofy interactions
"oh hey, oracle now knows all future rune spawns"
"oh hey, Dawnbreaker now gets to reveal the entire map every 12 minutes"
"oh hey, Nyx is now a true sight ward"
I don't think it's every character, but there are now skills that have potentially 4-5 different varients
depending on aghs/shards/talents/facets
and yeah, you can figure it out in the match and settle in
but I don't think that's fun
no, I think right now
that's the way it used to be at least
Valve would hold patches back for big tournements
but they wouldn't maintain multiple versions
so if there's a tourney now, they're playing on 7.36
can you fuck up farming in these games Mini?
I remember you showing off your farm from FS19 I think
I feel like it was longer ago than that though
it was a multi-hour walkthrough of everything
oh ok, nvm
I assumed 22 came out in 22
Tour of my Elmcreek Farm
www.youtube.com
oh God
ik I said I disliked the style before
but this is somehow worse
Such a strange looking game
this looks more developed than the last one, design wise
and it's worse
Max, that and the UI
