Pika, I'm genuinely super interested in what you think
games
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Wednesday, May 22, 2024
bluestacks does not like me trying to download this
in a good way
...
Pika
it's natively on PC
lmfao
Okay, I saw "google play" and just assumed phone shit
WUTHERINGGIFTThursday, May 23, 2024
WuWa seems to go hard on the incest plotline later on
China is wild
reading the dota patch notes
Innate abilities are a weird change
and I strongly dislike facets
there's no reason for them to exist alongside the talent trees
zero
there are some absolutely goofy facets too
I wouldn't call it broken, that's her gimmick
def good though
yeah a lot of these are goofy
I think ogre got a massive nerf If I'm reading it right
same!
the innate passives, I thought at first were only going to be a small buff to drow/Kunka/etc. who have passives they have to level already
but they're all over the place
facets should not exist, because that's what talents were for
if you want to remake everyone's first talent, fuck it go ahead
but it's a bad solution to a problem they were trying to solve years ago, that they forgot they were trying to solve
tbh, if they were all like Alch's
+250 starting gold tier perks
minor buffs that don't really matter, but sort of define your "role" which you pick before the game starts
they'd be pointless, but not objectionable
good recall
yeah, the old quints/runes that gave a few %
of this or that
I think the majority of characters have one that is objectively better 90% of the time
then there are fun ones like Dragon Knight, that I think are genuinely well thought out
and then a small minority, where both options could possible fit niche roles well
the purpose of the skill tree change, was to break a particularly stale meta where breaking high-ground was near-impossible
and games would go on for 80+ minutes regularly
skill trees were a system to give late game power benefits, that would be the push you needed to end a game
Neutral items as well, yeah they're relevent all game
but when it comes to pushing high ground, the team that is able to get their T5 neutral items gets a huge power boost to make that final push
yeah, the systems are well thought out, in that they aren't just buttons you click 70 minutes into the game, the system is semi-relevent all game, you pick your talents, you use lower tier neutral items
but the systems solve the late game being stale
aghs shards, innates, and facets just add more complexity that imo was uneeded
beyond scouting what the other team picked, it's just another layer of character skills to be aware of
with a lot of weird/goofy interactions
"oh hey, oracle now knows all future rune spawns"
"oh hey, Dawnbreaker now gets to reveal the entire map every 12 minutes"
"oh hey, Nyx is now a true sight ward"
I don't think it's every character, but there are now skills that have potentially 4-5 different varients
depending on aghs/shards/talents/facets
and yeah, you can figure it out in the match and settle in
but I don't think that's fun
no, I think right now
that's the way it used to be at least
Valve would hold patches back for big tournements
but they wouldn't maintain multiple versions
so if there's a tourney now, they're playing on 7.36
