games
Jump to date
Tuesday, December 12, 2023
Yeah, their studio is TINY
For the scale of game they want to make
Esp given their resources
Smaller I think, if you don't count QA
I think it's in the ballpark of 200
From some number I saw getting thrown around
My main gripes with Starfield were the engine/technical limitations that neutered the game, which exacerbated the bad quests and other flawed systems
But, I won't give them the benefit of the doubt that even had they not been limited technically, that they would have designed sound systems
Because A LOT of those are less than half-baked
And that's where I think the criticism of planning, scope management, and talent ring true
Because they were not aiming at a point that would have made Starfield a generation defining game
Despite.... Probably should of doing that
NMS solved the problem of in-atmosphere flying not trivializing the game, by disabling weapons
Idk of a better system
But even with that concession, they had to reach NMS launch levels of traversal
5 "settled" planets or w/e
Maybe 10 notable cities across the sector
I don't like any of the cities they did make either
New Texas was probably the best
Other than the constellation/museum area of New Atlantis
Gotta enjoy the larp
I can't take seriously a lot of the lore
And tbh, the restrictions they had on themselves, I'd love to see written out
Nasacore is a cool aesthetic, but there's so much more you can do with colonies
None of it is interesting
Snakes were mysterious for a couple hours
But underwhelming once you get to the faction
Replying to Spooky Phijkchu #spooky.131 Snakes were mysterious for a couple hours
Emil Pagliarulo (@Dezinuh)
Figured it was time to show my Starfield tat. 🤓🚀 The Great Serpent shall entwine the stars!
fxtwitter.comlmao
That's uh, up there with Robs tat
Same
Choosing not to have real aliens was probably a back-and-forth debate
I think they failed to make their space human factions interesting
