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Neon Genesis Phijkchu

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July 17, 2020 – Present
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Through August 30, 2026
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June 19, 2020 – August 30, 2026
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taxes games
i bought deathloop? i think, because i didn't want to wait for denuvo crack or some other game idr, literally don't care if a game has it
taxes games
its like, inbetween DS1 and DS3 speed, then the gameplay is based on blocking rather than dodging because the dodgeroll sucks
taxes games
and they do the sekrio red unblockable attacks, but there's no differing symbol for grabs, unblockables and etc. so you just have to guess from the animation, which is fine in sekiro because grabs always have the character reaching for you, thrusts always have them pull back before thrusting hard and powerful attacks have a long charge up and are usually jumpable in many cases
taxes games
i did notice too that one of the boses is just a copy of darkbeast paarl, like a few of its attacks are strinkingly similar even if the design is nothing alike
taxes games
it seems in general with a lot of fights and mechanics they copied them from soulslike games without actually understanding what the purpose of them is even for
taxes games
argubly sekiro and DS2 are the only ones that are this tight, and even DS2 has its torches and sekiro has its shields which are dropped pretty fast
taxes games
a good equivalent as well is fallout 4 and starfields obsession with radiant quests without understanding that even the average gamer likes a little background to their quests instead of just slop
taxes games
Replying to taxes #tzfi
more like bludborne
a big one for lies of p is the near-useless "dodge roll" its barely a dodge roll in the first place and even in the demo im not sure why it existed, even in sekiro to balance the dodge being far they just made enemies smarter and track you better to encourage parrying, but it didnt make it awful
taxes games
which is fair I guess, you don't need to copy that from darksouls, but its like their design prompt said to make sections like that, but then jsut tone them down
taxes games
"what if we did the classic archers of anor londo, but their bullets didnt actually push you, and they usually just miss if you walk forward" "what if we copied cieling jumpscares but the enemies have to start up" "what if we had enemies hiding, but they again need startup time"

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