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Neon Genesis Phijkchu

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July 17, 2020 – Present
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Through August 30, 2026
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June 19, 2020 – August 30, 2026
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712
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1,098,506
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taxes games
the writing is also getting worse and worse, I literally had the dream person tell me the equivalent of "I can't tell you yet because it ruins the story/plot if you know now XDDD
taxes games
No matter how you build your character there's literally zero reason to be evil in the main conflict of act 1 unless you really hate the tieflings being fucking dicks to you
taxes games
compare to act 2 divinity where you have at first like 5 later/total like 8 different sourcerers and conflicts going on, everything herding you in directions (bloodmoon island, rykers graveyard, blackpits, mordus' lair)
taxes games
The gnolls have somewhat of an explanation for their appearance there, you can investigate it and it makes sense sorta. The goblins at blighted village, okay they're there, but why? If you actually ask around in the blighted village they don't say why. You see the goblin fight in the way to the druid grove but there's no explanation other than goblins!!! for a long time. You finally get to their camp and ONLY if you talk to Minthara do they finally explain that the goblins are in the blighted village because; they're searching for the grove. Why does the absolute want the grove? No answer or reason. This is further clarified to be related to the mcguffin, but the mcguffin was on the ship- not the grove. It's entirely unrealted and the story doesn't even try to connect them. So you don't know why your enemies are there, what they're doing or anything about yhem until the final boss of the area
Rusp games
It feels really fucking retarded to come out with this amazing in-depth dnd combat system and then throw a rushed story on top
taxes games
I won't lie and say divinity was polished by any mean, but I've replayed it on launch and post relase many many times and I can really only think of 2 things that "break" quests, one of them is an extremely valid and common complaint that breaks nameless isle. if you find a secret tunnel and go inside, it skips the "finding the door" part of the quest and automatically moves alexander and sallow man. people complain a lot about this and it causes so much to move and it's an extremely valid complaint because you're punished for exploring
taxes games
I was looking at forum posts of old bugs and quest issues from early access and there was thousands of these. I just think whatever scripting they use for quests just isn't comprehensive or something

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