No, my point is that it wasn't a lot
lfg
<:Tea:612680029171875850> <:Tea:612680029171875850> <:Tea:612680029171875850> E3 cancelled, E4 is in.
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Saturday, February 23, 2019
lol
Ironically, I almost think the Ubisoft approach would make me feel more accomplished, even if it made the game worse
Swamp could be:
"earn favour with this faction, so they lower the bridge for us:
and then just have you do open world bullshit for a few hours until it's time to go to the next map
It's a very different feeling that they have right now, which is cool/unique
But (at least in the Swamp) I never felt like I was doing anything
I was scraping by to get from point A to point B
I'd clear a camp, but it's not like that would really get me anything
Oh no
I like so much about the game, but there are a couple gamey systems I wish were done better
I wish they did "open world" better
I'm serious, copy Ubioft
That would have been cool
Actually, even if it wasn't quite that, but you had more freedom to move between a bunch of "open world" city sectors
it could work
There's no point in doing any of the open world stuff aas it is, which takes the fun out of the open world
I didn't agree with you when you first said that a day or two ago
I like the feeling you get though, it' a lot like Stalker in parts
I just wish there was a reason to do everything
In hindsight, there was no reason to 100% the swamp
The map is laid out really well, and it has a good number of points of interests
But there's no point
Een something simple, like marking the shit on my map I've cleared
Would go a long way
There are a lot of notes but they're all so borring
Same with audio logs
couple funny ones
My favorite one so far, was the one where the guy is accidentally recording over his tape
Yes
