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Neon Genesis Phijkchu

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July 17, 2020 – Present
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Through August 30, 2026
Preserved messages
June 19, 2020 – August 30, 2026
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712
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1,098,506
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Polar_ games
Yea, theres plenty of "nothing is happening" time in LC where its fine to just blab. The game will always offer some kind of looming threat to lock in on despite that. Spooky Phijkchu Max and I were talking about why Lethal works where a lot of the other copycats don't
Polar_ games
I started playing MTG with friends recently, its just a nice time killer to chat over tbh. I like to imagine part of the padding in some things that grind progress to a halt are just artifical ways to allow more "chill yap mode" shit
Polar_ games
I liked PvP slop, but theres too many hoops you need to jump through to enjoy it with friends (relatively same skill level, same desire to bash head into wall, etc)
Polar_ games
I didnt play big walk, but it seems like a good iteration of friend slop. Everything post LC has just been a slightly different version of LC where you just extract loot
Polar_ games
Yea, you can release the most barebones product possible and as long as you slap some esports/ranked on it then itll be taken "seriously" taxes i just think that the fact pve is much harder to do and its much easier to push out a ladder and competative angle that pvp does well
Polar_ games
Games like this are also really really fucking annoying to play if youre in a VC Spooky Phijkchu I mostly just get tired of sweaty pvp FPS's, if I can have fun and its not discouraged then I'm into it but if I'm expected to sit somewhere and make callouts to the rest of the team I'll need a group I like to play with to
Polar_ games
I dont mind a dumb/fisher price version of comp games. Rivals of Aether 2 is a simpler version of SSBM. Which is great, melee is a game that requires you to bust your hands
Polar_ games
^ Polar_ I swear if more fighting games added "fun modes" outside of the generic fighting game arcade/survival mode theyd be more accessible. Instead accessible in FG terms means auto combos and simple inputs
Polar_ games
My main issue with Valo is inevitable power creep of agent skills, and visual clutter and cc in a shooter are very very annoying.
Polar_ games
The tag fighter market obviously shifted, Marvel Tokon is out now and has its own issues. Tokon does solve some of the issues that casual players have with team games
Polar_ games
I will say, I give Riot some props. While they did ape the idea, the two markets were relatively low competition. There really wasnt any alternative to CS at the time Valorant launched. 2XKO released during a big drought of Team Fighters with the only exclusion being Dragon Ball (Marvel vs Capcom Infinite died before l
Polar_ games
They were also, the first that I know of, who did their beta keys through twitch drops. Which means tons of people were botting streams for codes. Which was just free marketing boost.
Polar_ games
I was just going to say, if Valve and the chinese guy who made autochess came to an agreement I wonder if TFT would've taken off as much
Polar_ games
I swear if more fighting games added "fun modes" outside of the generic fighting game arcade/survival mode theyd be more accessible. Instead accessible in FG terms means auto combos and simple inputs taxes the best way to do this is to make the base very very simple and then add a ton of features that require certian i
Polar_ games
It didnt go hard enough to garner a hard-core fgc fan base, but was still too complex/fucked up to have casuals stick around
Polar_ games
https://fixupx.com/Wario64/status/2090517042516693022?s=20

2XKO Active Development Will End in December 2026 www.riotgames.com/en/news/2xko-active-development-ends-december-2026 ︀︀ ︀︀-Servers will remain on beyond 2026, and 2XKO will be playable on all platforms ︀︀-'We're unlocking all champs. We’re also bundling most cosmetic items, and refunding all money spent in 2XKO on or before August 20' 💬 82 🔁 249 ❤️ 2.1K 👁️ 131.3K

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