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Neon Genesis Phijkchu

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July 17, 2020 – Present
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Through August 30, 2026
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June 19, 2020 – August 30, 2026
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712
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1,098,506
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rawb

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sudo TPK rawb
So he went from one extreme on the guaranteed money spectrum to the other: Taking the money and saving basically nothing, trying to turn it into much more than it needed to be, to the point of detriment(in both product and state of mind), to doing basically nothing because for enough time, he could do absolutely nothing and barely lose income.
sudo TPK rawb
It's directly observable going from OG Unforgotten Realms, to S1 of Unforgotten Realms on the Escapist, to the first half of S2, to the second half of S2 onward
sudo TPK rawb
Honestly, I think UQuest might not have turned out much different; he had all the money he asked for, but assigned his wife to do a huge amount of work. She left, he lost all her time and work investment.
sudo TPK rawb
He could have. That's what I was saying with him being extremely inefficient, and agreeing with Polu on the perfectionism thing
sudo TPK rawb
He had a specific image in his head for what the game should be, but he didn't have the knowledge he thought he had to make that come to life; he would've had to either completely rework his roadmap for the game to get it out in two years, or completely overhaul the production of it, probably hiring people that actually know what they're doing.
sudo TPK rawb
And also not mixing personal life with business, to the point where your wife leaves you and you lose half your shit in the game.
sudo TPK rawb
Hell, it wasn't until almost the 2 year mark was up, I think, that he was like, "Yeah, I have absolutely no idea how to get this coded the way I want the game to work, switching to Unity, have to do all the code over from scratch"
sudo TPK rawb
By that I mean "don't make your wife do half the work in the game if there's a chance she could leave you before it's finished"
reorruatrnte rawb
you need to program the system, design the system, draw graphics, compose music, arrange music, design levels, make a way to implement the levels, actually implement the levels
reorruatrnte rawb
well the programming is almost done, then I just have to write out all the needed assets and figure out if garbage will help with the graphics

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