yeah Season 3 is easily the worst balance of the show, just because of
jesus fuckin christ LIMITEDS WHY?
rawb
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Tuesday, June 13, 2023
I mean, at that point Rob wanted pure rp and no combat
because he got it inhis head that he was a grand storyteller instead of a clown
There's still something incredibly fucking funny
about "We have to limit Anytimes per combat, players get far too many free actiosn in combat"
"So we're nerfing the game to 3 anytimes per combat"
"Also all limiteds are free anytimes now don't worry abotu it"
I think I'd go, worst to best
Pre-Sunswords Season 1
Post Anytime change Season 2
Post Sunswords Season 1
Season 3
Season 2 Pre anytime change
- 👍 1
Nuren solos all
Kappaa
for actual gameplay system
and yeah obviously, Nuren was the peak of game design Kappa
coe sitting in a corner for a collective 6 hours? perfect
I like that the Nuren guy also fell apart and never did the thing that game was to raise funds for
nuren spirit rush is easily the funniest ability ever written
Replying to cj_the_magic_утка #cj_the_magic_goose for actual gameplay system
Ahhh I see
Replying to Wuvwand #loveland Season 3 that high? Damn
Season 3 gets that high on customizability alone, and for it's overall improvements to the shop system. There's a LOT really good in season 3 that can be adapted and changed pretty easily with some work.
A mix of S2 and S3 stuff is probably ideal
Season 3 with some actual changes and design easily claps season 2 design wise but without it it's def lower
Pure Season 2 is probably slighty better then Pure Season 3, but if you're putting in any work at all you def start from the season 3 chassis
Season 3's class system is infinitely better then 2's
The ability shop was amazing
A lot of season 3's races were fucking terrible, however
Keens got SO fucked for no reason lmfao
yeah
like, I'd immediately do "Choose from 3" as the baseline for attribute and cornerstone
yeah Keens were good for the choose 3, but it was a genuine "What the fuck?" as to why they lost their most iconic ability
like they no longer felt like gnomes
passback
where they could use other people's ability treasures
The best designed race from season 3 was hilariously the one slapdashed together at the end
with Azveltarian
The transform effect was the only time ever having a companion was worth shit in your inventory
season 3 leaned hard into the "one shot" nature of URealms
I do love how Rob kept INSISTING death rolls were good for players to use as well
like
no
a 1/20 chance to insta kill the boss is near never worth it in that system
Death Rolls in general probably could've used a tweak where you needed multiple fails to die
I think as a show, death rolls should have been "how far into the campaign you were". An hour in? 1/100, near the end, as low as a 1/2
yes
I'd have gone with each character has multiple "Lives", and when they lose them all they die
call them like, "Brushes with Death" or something
We also had it early in season 3 technically
With deadbones fuckin old man
