Archive details

Discord archive

Neon Genesis Phijkchu

Lifecycle
July 17, 2020 – Present
Snapshot
Through August 30, 2026
Preserved messages
June 19, 2020 – August 30, 2026
Members
712
Messages
1,098,506
Channels
43

Archive navigation

general

Jump to date
Pins
Kribbles general
Dreamt of a nintendo DS game mechanic. In the dream, it was an itch io game and the dude was explaining the story, but I found the mechanic cool. I thought it matches well with a roguelike, but I was stuck listening to his stupid-ass game story. You have a grid of white squares (5x5) and you level up by getting more squares (6x6) etc. You have abilities based on what you draw in those squares. With red, you deal damage based on the polygon area squares, but the size is how many turns of delay you wait to use that polygon again. With blue polygon, same but defense and you choose the order. Green lines, healing based on different colors touching the line and the longer = less delay. Purple was magic defense, you write runes (or letters) into the squares and you can counter their spell if you lined it up. So, the bulk of the squares is red/blue, and you balance filling in green and purple in the cracks.
Kribbles general
Replying to Dialga #god_of_time
but what was the game story (edited)
It was just a nerd explaining his story he's rehearsed and doesn't have the social acuity to realize no one really cares when he explains a boss's backstory for 5 minutes

This archive is read-only — snapshot through August 30, 2026

Channels:
Density:

Jump to date

Local bookmark

Choose a color

This marker stays in this browser. Your choice becomes the default for the next bookmark.