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Monday, September 9, 2024
Wait
If we get approved in time we can launch the game's steam page on 9/11
The Apple event talked a lot about hearing ranges
and I was curious where I topped out at
this is for frequency ranges, not attenuation
I can't hear past ~18.2KHz
i can feel it all the way to the end but i can't tell if i'm "hearing" it or not
I think if you can feel it, that counts
you're supposed to be able to hear the whole thing
when I click at 19k, and turn it on, I can't hear/feel anything for reference Pirate
are you using headphones or speakers
it works for either, I tried it with both, same-ish results
unless like, your speakers have a hum whenever they are powered on
or something like that
I feel like the new airpods are going to convince 90% of people (women) they have hearing loss
just based on how prominent the hearing stuff is
it's kinda cool, auto-tuning all audio based on hearing ranges
but it's self-reported
so it's going to be a lot of people being told they have hearing loss (based on some app they're putting out) which will tune their audio a certain way to make it sound "better"
their whole pitch was mostly for the weirdos who wear their airpods 24/7
which you will never be able to convince me is normal human behavior
Regi and Pirate have the best ears
Max, what if you want to hear the wifi bouncing around your house
I have F-tier echolocation
or whatever the term is
like, genuinely absurdly bad
Replying to legorhin #jazardly me to spooky is less than 3 musical notes at that pitch range
I never thought of it, but musical notes follow a log scale dont they
because of the frequency required for each octave
game spacial audio is different
because there's no multipath
something directly in front of me can be emitting audio irl, and I will think it's behind me to the right
games rarely get audio mixing right, so often the music will blow out the dialogue or vice-versa
