idk, I just did those so that's what I was thinking of
games
Jump to date
Tuesday, September 16, 2025
???
ok, we're saying something different
I dislike side paths that require you to reverse long parkour sections to get back out
and I think in act 3 (and the end of act 2) there are a lot of sections where you do just that
are we talking about the same NPC on the mountain?
the one who lives in his shack
yes
Dialga, I think we're saying different things
I'm not saying I repeat the entire mountain when you climb it again
the mask maker
is literally at the end of his own offshoot
that is annoying parkour, that you have to slowly reverse to get back out of
it's not new
idk how it could possibly be new, unless there's some hidden tunnel exit I missed
Replying to Spooky Phijkchu #spooky.131 it's not new
this whole path is not something you can do before you reach the top spooky, it is new
you know Leg, honestly you're right
I should have just done that more
One of the only reasons I didn't quit playing Silksong, was wanting to see how much % completion I could get by 30 hours
since I was kinda interested to see
genuinely, the game is a complete slog past the early parts of act 2, I'm happy the act 3 bosses are more fun
I don't want anyone to think I'm saying "Silksong is a bad game"
nor that it's hard
but it's designed in the most frustrating ways, that lead to waaaayyyy more backtracking, dead time, warping around, and unfun map clearing
