Can one of you guys help me test the archipelago set up? I have archipelago up and running, but I don't remember how to generate a yaml file.
Async Archipelago
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Monday, December 29, 2025
is your game one of the officially supported ones?
CaveStory, yeah.
no its not
those aren't officially supported
by officially supported, he means "on the main website"
the core verified tab is the official ones
oh damnit
because that's an external one, you need to generate template files in the archipelago client and then manually edit the yaml for cave story that generates
Actually, I think I'd like to toss in an Emerald as well
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Tiny2-057b37b8a8e38a14.yaml 2.3 KiB · captured_localI can beat Emerald very quickly if needed, just lets me do something if I get stuck in Dark Souls
(It’s actually significantly more likely I get stuck in Emerald over DS3, moreso I just want a second game)
CaveStory+ is not supported at all.Ah, well, okay. I'll go for Factorio and call it good there.
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Factorio-98803e0a0efdec66.yaml 16.8 KiB · captured_localfeel free to start it before I wake up once you get all the yamls
how does starting it work?
Reminder that the version numbers need to match up for all the Yaml files
bob is 0.6.0, kribbles is 0.6.5, I don't think it matters for tiny, and I can't find the one leg posted to check
I think if they are all edited to just be 0.6.5 it should be fine (question mark)?
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KingdomSpooky-31c55e9f08c50080.yaml 3.3 KiB · captured_localThis should work
Also, I really do try not to just hate new things
but the new Archapelago UI sucks
Just downloaded it
fucking modern webdev
and their fucking bubble apps
I hate it
The old layout had issues and Archipelago as a whole could use some actual effort put in to make it approachable
but the new layout is worse in both respects, less usable and less approachable
I changed my mind against doing balatro lmao
4 different instals deep, I have decided this is not worth doing
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MajorasMaskRecompiled-5cccd99616db6f42.yaml 11.8 KiB · captured_localI'm always amazed how some really crazy mods (like SC2) are so seamless, and other simple feeling ones require an hour+ of dependency managing and searching down obscure old uncompiled github code
I will just do MM
Spooky, part of the problem is you need 2 different mod loader mods for balatro to do modding, its not even the AP guys fault
For some reason Factorio needs an additional mod, but this one is just to drag & drop, then restart factorio so it seems kinda fine enough for me. CaveStory was editing the binary and shit that I did not want to do.
Even if we are technically doing async, if some people are around later tonight and want to do a formal "start of the rando" vc for a bit, or to test things, I am availiable later
Would one of us start the archipelago server or how does the async get started?
Idk if you can self host or just use the website still for async games, I assume the website saves it for a while
I've not done an async so I have no idea how this works
I could run it on my home server if there needs to be a dedicated machine
I think it fundementally works the exact same way we always do it
I am 99% sure the website saves your thing unless there is zero activity from anyone for a week
that's what I assumed
I'm around, but my computer setup is a bit fucky
Anyways, whoever is compiling things, just remember to edit the yaml's to all be version 0.6.5
I am 99% sure that will work and not break things
Also for the love of God, make sure you include some way to release checks for when inevitably one of us gets softlocked after they "beat" their game
Bob's version 0.6.0 isn't compatible lol
